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Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadows, soft particles, and smooth foliage were enabled. Again, we used a custom timedemo recorded for use in this review.

The 9600 GT's strong performance continues here, where it again finds it itself between the GeForce 8800 GT and the Radeon HD 3870. Dropping down the Nvidia's base clock frequencies brings the 9600 GT closer to the 3870, but it's still a tick faster. These are very minor differences of a few frames per second, though, to keep things in perspective.