Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadow and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.
This one's a clean sweep for AMD. The Radeon HD 4850 is faster than either variant of the GeForce 9800 GTX, and the 4870 pumps out over 60 frames per second at 2560x1600, outrunning the GeForce GTX 260.
|Biostar's Ryzen motherboards race toward release||60|
|TSUBAME3.0 gears up for AI supercomputing with 2160 Tesla P100s||31|
|Master of Shapes brings Vive tracking to Daydream VR||5|
|Deals of the week: Z270 motherboards, storage, and more||15|
|Phanteks Glacier gear flows into the water-cooling market||11|
|Display your graphics card with Thermaltake's PCIe riser cable||24|
|WWDC 2017 returns to its roots in San Jose||5|
|Unreal Engine 4.15 arrives with HDR and AFR support||62|
|MSI Aero ITX graphics cards put Pascal in petite places||5|