Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadow and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.
The 4870 X2 is a little slower than two GeForce GTX 260s in Quake Wars at the highest resolution we tested, but CrossFireX scales well: our three-way 4870 setup is faster than three GTX 260s, and the four-way 4870 rig just edges out three GeForce GTX 280s. Of course, at 115 FPS, it's all pretty much academic anyhow.
|AMD posts Fury X top plate schematics, customization guide||42|
|The folks at Rockstar Games get it||24|
|Star Citizen's first-person shooter module delayed indefinitely||55|
|Half-Life 2: Episode Two and more new games arrive on Shield||11|
|Double the fans, double the fun with Gigabyte's new mini-GTX 960s||15|
|New Unreal Engine 4 demo videos continue to amaze||14|
|Acer unleashes a 34" curved FreeSync monitor||30|
|F1 2015 revs up with new teaser trailer||10|
|Everyone, relax. Their driver team guy will be back from his vacation Monday and I'm sure Fury optimized drivers are his top priority between homework...||+37|