Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadow and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.
The 4870 X2 is a little slower than two GeForce GTX 260s in Quake Wars at the highest resolution we tested, but CrossFireX scales well: our three-way 4870 setup is faster than three GTX 260s, and the four-way 4870 rig just edges out three GeForce GTX 280s. Of course, at 115 FPS, it's all pretty much academic anyhow.
|Report: Comcast will abandon Time Warner acquisition||59|
|Friday Night Shortbread||50|
|Acer's Switch 10 is a svelte, Atom-powered convertible||18|
|Hardware makers want to standardize the stylus||44|
|Deal of the week: The M500 960GB for $290, Battlefield Hardline for $36, and lots more||18|
|Thermaltake's Pacific radiators come in all the sizes||11|
|Modders can now charge for their work on Steam Workshop||242|
|Samsung's new 840 EVO fix starts trickling out||26|
|Arkham Knight requires at least 2GB of graphics memory||115|