Enemy Territory: Quake Wars
We tested this game with 4X antialiasing and 16X anisotropic filtering enabled, along with "high" settings for all of the game's quality options except "Shader level" which was set to "Ultra." We left the diffuse, bump, and specular texture quality settings at their default levels, though. Shadow and smooth foliage were enabled, but soft particles were disabled. Again, we used a custom timedemo recorded for use in this review.
The 4870 X2 is a little slower than two GeForce GTX 260s in Quake Wars at the highest resolution we tested, but CrossFireX scales well: our three-way 4870 setup is faster than three GTX 260s, and the four-way 4870 rig just edges out three GeForce GTX 280s. Of course, at 115 FPS, it's all pretty much academic anyhow.
|Monitors with AMD's FreeSync tech now available in select regions||45|
|Thursday Night Shortbread||9|
|We learned more about Vulkan at Valve's glNext presentation||54|
|Steam Controller gets November release, $50 price tag||20|
|Report: The Witcher 3 to be bundled with higher-end Maxwell cards||22|
|Nvidia's PhysX joins the free source party||77|
|Intel announces Achievement Unlocked dev relations program||9|
|Intel partners with Raptr to optimize game settings for Iris graphics||24|
|Socketed Intel desktop Broadwell coming mid-year||46|
|And Samsung makes new phone with no sd slot lol whaw whaw whaw||+57|