Even the best integrated graphics chipsets lack the horsepower necessary to run recent games with all their eye candy turned up, so we had to tweak the in-game detail levels a little in all the games we tested. In Call of Duty 4, we turned off most in-game details and dropped the resolution to 800x600. Half-Life 2 Episode Two was also dropped to 800x600 with medium detail levels set across the board. For Crysis, we naturally set the lowest detail level possible at the lowest supported resolution of 800x600. Ambition got the better of us in Quake Wars, though. Here we were able to get surprisingly decent performance running the game at 1024x768 with high in-game detail levels.
The GeForce 9300 nearly runs the table in our gaming tests, beating even the 790GX in Crysis, Call of Duty 4, and Quake Wars. Only in Half-Life 2 Episode Two does Nvidia's latest fall to second place, and even then, it's less than two frames per second out of the lead.
Curious to see how additional eye candy affected the performance of the GeForce 9300 and 790GX, we cranked Half-Life 2 Episode Two and Call of Duty 4 up to high detail, keeping the display resolution at 800x600. In Episode Two, the two IGPs were evenly matched, both posting average frame rates around 34 FPS. Call of Duty 4 switched things up a little, dropping the 9300 to second place with 23.6 FPS while the 790GX was able to manage just under 27 frames per second.
|Corsair's Graphite Series 380T case reviewed||21|
|Anand Shimpi announces retirement from AnandTech||92|
|Friday night topic: why the fear of autonomous machines?||134|
|Corsair's new DDR4 modules are rated for 3300 MT/s||32|
|Deal of the week: A 240GB SSD for only $80||9|
|Asus' X99 Deluxe motherboard reviewed||19|
|Intel's Core i7-5960X processor reviewed||167|
|Now we can lose our data 8TB at a time.||+43|