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Lost Planet 2
Our next stop is another game with a built-in benchmark that makes extensive use of tessellation, believe it or not. We figured this and HAWX 2 would make a nice bridge from our synthetic tessellation benchmark and the rest of our game tests. This one isn't quite so controversial, thank goodness.


Without tessellation


Without tessellation


With tessellation


With tessellation

Here's a quick look at the subject of this benchmark, a big, slimy slug/tank character from the game. Like a lot of other current games, LP2 has its DX11 effects tacked on in a few places, mostly in the level-end boss characters like this one. Tessellation adds some detail to the slug thing, mostly apparent in the silhouette of the its tail and its, uh, knees. Whatever they're doing here works, because wow, that thing is creepy looking. I just don't understand why the guts don't ooze out immediately when the guys shoot it.

This benchmark emphasizes the game's DX11 effects, as the camera spends nearly all of its time locked onto the tessellated giant slug. We tested at two different tessellation levels to see whether it made any notable difference in performance. The difference in image quality between the two is, well, subtle.

The Radeons don't fare too poorly here, all things considered. The only solution that's faster than the GeForce GTX 580 is a pair of 6870s in CrossFire, in fact. Unfortunately, the low clock speeds on the 5970's individual GPUs keep it from performing as well as the 6870s in geometry-limited scenarios.