In addition to the compute shader test we've already covered, Civ V has several other built-in benchmarking modes, including two we think are useful for testing video cards. One of them concentrates on the world leaders presented in the game, which is interesting because the game's developers have spent quite a bit of effort on generating very high quality images in those scenes, complete with some rather convincing material shaders to accent the hair, clothes, and skin of the characters. This benchmark isn't necessarily representative of Civ V's core gameplay, but it does measure performance in one of the most graphically striking parts of the game. As with the earlier compute shader test, we chose to average the results from the individual leaders.
The Radeons dominate in this test of pixel shading prowess, and Cayman even improves on Cypress' performance somewhat.
Another benchmark in Civ V focuses, rightly, on the most taxing part of the core gameplay, when you're deep into a map and have hundreds of units and structures populating the space. This is when an underpowered GPU can slow down and cause the game to run poorly. This test outputs a generic score that can be a little hard to interpret, so we've converted the results into frames per second to make them more readable.
The tables turn here, as the GTX 570 outduels the 6970. One bright spot for the Radeon camp is multi-GPU performance, where the Nvidia cards seem to struggle.
|The TR BBQ XII happens August 15, 2015||5|
|Oculus buys 3D scene reconstruction firm Surreal Vision||9|
|Something big and expensive is coming from Antec||23|
|JEDEC standardizes NVDIMM for RAM-like flash storage||36|
|Apple patents keyboard with integrated touch sensors||6|
|LG site reveals 27'' FreeSync monitor with 4K IPS panel||30|
|Here's our discussion and first impressions of the Asus ZenFone 2||16|
|Jony Ive becomes Apple's first-ever chief design officer||28|
|Braswell NUCs follow established formula||16|