Aliens vs. Predator
AvP uses several DirectX 11 features to improve image quality and performance, including tessellation, advanced shadow sampling, and DX11-enhanced multisampled anti-aliasing. Naturally, we were pleased when the game's developers put together an easily scriptable benchmark tool. This benchmark cycles through a range of scenes in the game, including one spot where a horde of tessellated aliens comes crawling down the floor, ceiling, and walls of a corridor.
For these tests, we turned up all of the image quality options to the max, along with 4X antialiasing and 16X anisotropic filtering.
The 6990 takes our final game test, while the GTX 590 falls in place right behind dual GTX 570s in SLI.
|Here's the not-so-live video version of The TR Podcast 164||15|
|Here's what's cooking in Damage Labs||25|
|Deal of the week: An IPS ultra-wide for $420, plus cheap SSDs and more||22|
|Microsoft's quarterly revenue up 25% on strong Surface, Xbox sales||23|
|Assassin's Creed Unity PC requires 6GB of RAM, GTX 680||232|
|Join us as we attempt to live stream The TR Podcast tonight||13|
|Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering||71|
|CPU startup claims to achieve 3x IPC gains with VISC architecture||60|
|I just found this AMAZING trick! Call of Duty takes up 0GB if you just don't buy it!||+120|