I've made no secret of my appreciation for Bulletstorm's cathartic gameplay and gorgeous environments, so it seems like a fitting start to our round of benchmarking. This shooter was tested at 1920x1080 with 4X antialiasing and detail settings cranked up to "high."
Since this game has no built-in benchmarking mode, I played through the first 90 seconds of the "Hideout" echo five times per card, reporting the median of average and low frame rates obtained.
We've seen Radeons pull ahead in this game a few times before, so we're not surprised to see the GeForce GTX 560s trailing the slightly cheaper Radeon HD 6870. That said, 58 FPS is awfully close to the 60Hz refresh rate of most current monitors, and the GTX 560 TOP actually pulled off slightly higher minimum frame rates than the 6870.
Note that our amped-up GeForce GTX 560 Ti is quite a bit faster than our quickest GTX 560, even though some of the cards' peak theoretical numbers are in the same neighborhood. Meanwhile, the stock GeForce GTX 460 1GB drags its feet, clearly outclassed by Nvidia's new hotness.
|Mozilla showcases Unreal Engine 4 running in Firefox with no plugins||0|
|Latest Snowden leak suggests the NSA can deploy and manage malware on massive scale||30|
|Unreal Engine 4 game, freemium credits populate new GeForce bundles||12|
|Introducing TR subscriptions||338|
|GeForces 800M series combines Maxwell, Kepler||16|
|We're gonna break the site for a while||56|
|WSJ: Amazon Prime to gain music streaming||5|
|Report: Next iOS release to spruce up Maps||43|
|Valve VR engineer moves on to Oculus||10|
|The uncompressed audio sounds AMAZING over my $5000 speaker wire. It's truly worth every gigabyte.||+51|