I've made no secret of my appreciation for Bulletstorm's cathartic gameplay and gorgeous environments, so it seems like a fitting start to our round of benchmarking. This shooter was tested at 1920x1080 with 4X antialiasing and detail settings cranked up to "high."
Since this game has no built-in benchmarking mode, I played through the first 90 seconds of the "Hideout" echo five times per card, reporting the median of average and low frame rates obtained.
We've seen Radeons pull ahead in this game a few times before, so we're not surprised to see the GeForce GTX 560s trailing the slightly cheaper Radeon HD 6870. That said, 58 FPS is awfully close to the 60Hz refresh rate of most current monitors, and the GTX 560 TOP actually pulled off slightly higher minimum frame rates than the 6870.
Note that our amped-up GeForce GTX 560 Ti is quite a bit faster than our quickest GTX 560, even though some of the cards' peak theoretical numbers are in the same neighborhood. Meanwhile, the stock GeForce GTX 460 1GB drags its feet, clearly outclassed by Nvidia's new hotness.
|SolidRun MicroSoM offers Braswell CPUs on a tiny package||10|
|Friday Night Shortbread||9|
|Doom's latest update adds Deathmatch and private matches||8|
|Rumor: Google to showcase mesh networking router soon||8|
|Deals of the week: SSD storage and a gaming laptop||15|
|Asus upgrades its G11 gaming desktops with Pascal power||9|
|Work with Pritchard again in Mankind Divided's System Rift DLC||5|
|Titanfall 2 PC requirements point to a smooth experience||33|
|DSFix creator Durante outlines the realities of game optimization||24|