A happier example
Not all of the additional polygons in the DX11 version of Crysis 2 are wasted—far from it. For instance, we were looking for tessellated objects in the scene above, when we saw this:
Those bricks alone the side of the window are incredibly detailed and are almost surely the result of tessellation with displacement mapping. In the DX9 version of the game, those bricks won't have individual contours or variation like that. Make no mistake: this is a lot of polygons, again approaching one poly per pixel in places. Still, this is an addition to the game that genuinely improves image quality.
Unfortunately, because there's a little patch of water out on the horizon, this entire area has a tessellated water mesh beneath it.
|Autodesk uses HoloLens to bring 3D models into mixed reality||7|
|Chipworks takes the lid off Apple's A9X SoC||14|
|Cyber Monday deals: Nvidia's Shield TV for $150 and more||14|
|AMD pledges fix for low fan speeds caused by Crimson Edition drivers||28|
|Lenovo's gaming PCs are getting an infusion of Razer DNA||17|
|In the lab: FLIR's One thermal camera||47|
|Black Friday deals: Dell's U3415 curved monitor for $650 and more||39|
|Abu Dhabi government fund may be shopping GlobalFoundries||71|
|Asus goes for the gold with its 20th Anniversary GTX 980 Ti||10|