A happier example
Not all of the additional polygons in the DX11 version of Crysis 2 are wasted—far from it. For instance, we were looking for tessellated objects in the scene above, when we saw this:
Those bricks alone the side of the window are incredibly detailed and are almost surely the result of tessellation with displacement mapping. In the DX9 version of the game, those bricks won't have individual contours or variation like that. Make no mistake: this is a lot of polygons, again approaching one poly per pixel in places. Still, this is an addition to the game that genuinely improves image quality.
Unfortunately, because there's a little patch of water out on the horizon, this entire area has a tessellated water mesh beneath it.
|The TR Podcast 151: Key switch explosion, the new System Guide, and overclocked SSDs||0|
|Smoky Back Room types, we need you||11|
|International Women's Day Shortbread||72|
|Friday night topic: Light bulbs? Yep, light bulbs||214|
|Newest Thermaltake Urban case has dual doors||23|
|Deal of the week: Discounted Windows and cheap storage||11|
|MSI gaming barebones has Mini-ITX mobo, external overclocking button||32|
|Fan-made Morrowind remake looks amazing||35|