Applying our methods to multi-GPU solutions
Our multi-GPU data comes from our review of the GeForce GTX 590. We'll start off with results from Bad Company 2 again, this time tested at a higher resolution more appropriate to these higher-end solutions.
Forgive me, but I'm about to throw a load at info at you, visualized in various ways. We'll begin with frame time plots, as we did on the last page. However, you'll notice that a number of those plots look kind of strange.
The frame time info for a number of the setups looks more like a cloud than a line, oddly enough. What's going on? Let's slide on those magnification glasses again and take a closer look.
|SilverStone Nitrogon NT08-115XP cooler fits in nearly any case||2|
|Samsung set to disable remaining Galaxy Note 7 handsets||32|
|Deals of the week: laptops and spinning storage||11|
|Qualcomm readies up 48-core Centriq 2400 ARM server chip||54|
|BitFenix Shogun chassis goes for internal and external coolness||3|
|AMD and Intel join forces for a bundle of hardware and games||59|
|Report: Samsung Galaxy S8 may go into full-screen mode||23|
|Gigabyte XK700 keyboard will challenge your limits||22|
|Microsoft and Intel set to bring AR to the people with Project Evo||10|