Applying our methods to multi-GPU solutions
Our multi-GPU data comes from our review of the GeForce GTX 590. We'll start off with results from Bad Company 2 again, this time tested at a higher resolution more appropriate to these higher-end solutions.
Forgive me, but I'm about to throw a load at info at you, visualized in various ways. We'll begin with frame time plots, as we did on the last page. However, you'll notice that a number of those plots look kind of strange.
The frame time info for a number of the setups looks more like a cloud than a line, oddly enough. What's going on? Let's slide on those magnification glasses again and take a closer look.
|The TR Podcast 186: Talking Skylake architecture with David Kanter||17|
|So long, RC4, and thanks for all the fish||21|
|Refreshed Razer Diamondback mouse is ready to strike again||18|
|It's a Labor Day Deals of the Week extravaganza||29|
|SOMA serves up psychological scares deep beneath the waves||16|
|WB Interactive unmasks the latest Batman: Arkham Knight patch||12|
|Acer Revo Build stacks up for a different PC building experience||15|
|Chrome 45 eats less, runs faster, saves energy||32|
|We are live on Twitch talking Skylake with David Kanter||4|