Applying our methods to multi-GPU solutions
Our multi-GPU data comes from our review of the GeForce GTX 590. We'll start off with results from Bad Company 2 again, this time tested at a higher resolution more appropriate to these higher-end solutions.
Forgive me, but I'm about to throw a load at info at you, visualized in various ways. We'll begin with frame time plots, as we did on the last page. However, you'll notice that a number of those plots look kind of strange.
The frame time info for a number of the setups looks more like a cloud than a line, oddly enough. What's going on? Let's slide on those magnification glasses again and take a closer look.
|ASRock H110M-STX mobo puts the 5x5 platform in builders' hands||13|
|Microsoft's free Windows 10 upgrade offer ends tomorrow||37|
|Asus' slim ROG G20CB desktop gets in on the Pascal party||6|
|Apple sells its billionth iPhone||31|
|TT Premium Edition RGB LED radiator fans play better together||7|
|Toshiba's latest BiCS flash is stacked 64 layers high||11|
|Xiaomi breaks into ultrabooks with Mi Notebook series||6|
|Redmi Pro phone offers a metal body and dual cameras on a budget||29|
|iPad sales stabilize in Apple's fiscal 2016 third quarter||45|
|Now you can install Crysis directly on the video card!||+62|