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Applying our methods to multi-GPU solutions
Our multi-GPU data comes from our review of the GeForce GTX 590. We'll start off with results from Bad Company 2 again, this time tested at a higher resolution more appropriate to these higher-end solutions.

Forgive me, but I'm about to throw a load at info at you, visualized in various ways. We'll begin with frame time plots, as we did on the last page. However, you'll notice that a number of those plots look kind of strange.

The frame time info for a number of the setups looks more like a cloud than a line, oddly enough. What's going on? Let's slide on those magnification glasses again and take a closer look.