As you may know if you read our original FX processor review, the shared nature of the "modules" in AMD's new Bulldozer architecture presents some conundrums for OS and applications developers who want to extract the best possible performance. Each module has two integer cores that are wrapped in some shared resources, including the front-end instruction fetch and decode units, the FPU, and the L2 cache and its associated data pre-fetchers. AMD claims this level of sharing is superior to what goes on in recent Intel processors—whose more resource-rich indvidual cores can track and execute two threads—because the performance of each thread in a Bulldozer module is more "robust" and predictable, less likely to stall due to resource contention.
A scheduling conundrum
That sounds good in theory, but it raises a vexing question: what is the best way to schedule threads on a four-module, eight-core Bulldozer-based chip? Say your application uses four threads, and you want the best possible performance. Would it be better to group those four threads together on the four cores contained in a pair of Bulldozer modules, or is the best approach to spread them across all four modules? Each way has its advantages.
Your first instinct might be to spread the threads across four modules, in order to avoid resource sharing. That's generally the best approach on an Intel processor with Hyper-Threading. On Bulldozer, that means the front end, FPU, and memory subsystem in each module would be at the full disposal of a single thread.
However, AMD claims Bulldozer's sharing arrangement has a relatively small performance penalty. Also, if all four threads occupy only two modules, the CPU could potentially run at a higher clock speed thanks to Turbo Core dynamic clock frequency scaling. In the case of our FX-8150 chip, that means the cores would top out at 4.2GHz, whereas they'd stop at 3.9GHz with all four modules active. What's more, AMD claims the performance of related threads may benefit from sharing data via the module's L2 cache.
So what's the best approach? That's tough to say for sure, simply by considering the theory, and it may depend upon the situation.
One thing we do know is that the scheduler in Windows 7 isn't any help. The OS is completely unaware of how Bulldozer modules work; it sees only eight equal cores and schedules threads on them evenly. AMD says Windows 8 will address these issues, but outside of developer previews and such, that OS probably won't be available for another year, at least.
We can, however, take charge of thread scheduling ourselves in certain cases and see how it affects performance. With the aid of some simple tools, we tested a few of the geekier applications used in our Bulldozer review using explicit thread scheduling in order to see what would happen.
Our basic setup is relatively straightforward. Some of our benchmarks run from the command line and can be configured to use a specific number of threads. We told them to use four threads and invoked them via the Windows "start" command, which has an option to set the thread affinity when launching a program. By modifying the affinity, we can distribute the threads to specific CPU cores. For instance, this command:
start /AFFINITY 55 /b /WAIT e3dbm 5 4 > ed3dbm-4-1.txt
...launches our Euler3D computational fluid dynamics test, tells it to run five iterations with four threads, and stores the output in a text file. The "55" after the "/AFFINITY" switch is the mask that specifies which cores to use. The mask format may seem hard to decipher because it's in hexadecimal; translated into binary, two instances of the number five side by side look like so:
A one specifies a core to be used, and a zero specifies a core to be skipped. In this case, the mask tells the OS scheduler to assign threads to every other core—or one per module, in the case of Bulldozer.
We were able to verify that the "55" mask was doing what we expected by watching the Windows Task Manager and monitoring CPU clock frequencies. As you can see in the screenshot above, we have a thread on every other core, and our CPU is topping out at 3.9GHz, which is the expected Turbo Core behavior when all four modules are active. We also verified the core and module configuration with AMD, who characterized it as:
Module 0 = Core 0 and 1, Module 1 = Core 2 and 3, Module 2 = Core 4 and 5, Module 3 = Core 6 and 7
So we're fairly certain we know what we're getting here.
Our other mask option, 0F, translates into binary as "00001111". This option packs all four threads onto two modules, forcing some resource sharing but also allowing for the higher Turbo clock frequency of 4.2GHz. Again, the behavior is easily verifiable, as shown above.
In addition to our command line specifications, we have some special, affinitized builds of the picCOLOR image analysis program, courtesy of Dr. Reinert Mueller, who has long supported us with custom builds of his software tailored for new CPU architectures. Several of picCOLOR's functions use two or four threads, and their performance is potentially altered by where they run.
|ASRock's latest X99 board turns onboard networking up to 22Gbps||19|
|Symantec says a Stuxnet-like trojan has been spying for years||1|
|Batman kicks butt in new Arkham Knight gameplay vid||4|
|Just Cause 3 won't have multiplayer at launch||8|
|Samsung asks ITC to block Nvidia GPU shipments||42|
|The TR Podcast 166 is now available on YouTube||23|
|Chromebooks now come with 1TB of cloud storage for two years||30|
|Deal of the week: Devil's Canyon starting at $179.99, Intel 730 Series for $0.42/GB, and more||38|
|Sounds like a good way to conceal the terrible financial performance of the mobile business unit.||+37|