We'll round out our punishment of these GPUs with one more DX11-capable game. Rather than get all freaky with the FRAPS captures and frame times, we simply used the scripted benchmark that comes with Civilization V.
GeForces have long been at the top of the performance charts in this game, and we've suspected that the reason was geometry throughput. The terrain is tessellated in this game, and there are zillions of tiny, animated units all over the screen. Even so, the 7970 grabs the top spot with room to spare. That's solid progress for the Radeon camp.
|Introducing TR subscriptions||13|
|GeForces 800M series combines Maxwell, Kepler||6|
|We're gonna break the site for a while||39|
|WSJ: Amazon Prime to gain music streaming||2|
|Report: Next iOS release to spruce up Maps||38|
|Valve VR engineer moves on to Oculus||10|
|Linux gathers steam with CryEngine port, Valve's DX-to-GL translator||97|
|Titanfall PC includes 35GB of uncompressed audio||181|
|The uncompressed audio sounds AMAZING over my $5000 speaker wire. It's truly worth every gigabyte.||+37|