|GeForce GTX 560 Ti (Asus)||53||53||128|
|GeForce GTX 570 (Asus)||45||45||152|
|Radeon HD 6870 (Asus)||51||26||134|
|Radeon HD 6950 (XFX)||73||37||166|
|Radeon HD 6970 (Asus)||85||43||176|
|Radeon HD 7850||55||28||154|
|Radeon HD 7870 GHz Edition||80||40||154|
The results of this synthetic test track fairly closely with the theoretical peak numbers we calculated. We'd have expected the 7850 to perform a little better, though, all things considered.
|GeForce GTX 560 Ti (Asus)||1660||128|
|GeForce GTX 570 (Asus)||2968||152|
|Radeon HD 6870 (Asus)||915||134|
|Radeon HD 6950 (XFX)||1660||166|
|Radeon HD 6970 (Asus)||1780||176|
|Radeon HD 7850||1720||154|
|Radeon HD 7870 GHz Edition||2000||154|
For what it's worth, the Radeon HD 7970's poor showing in TessMark back in December was due to a software glitch, as we subsequently pointed out in our 7950 review. The new Radeons fly here with AMD's latest drivers, handily outpacing not just their predecessors, but also their direct rivals from the Nvidia camp.
In fact, the 7870 outdoes the GeForce GTX 570 despite the GeForce's considerably higher peak theoretical rasterization rate. Why is that? We'd wager it has something to do with the underlying architecture behind those two cards. Pitcairn, just like Tahiti, has two geometry engines sitting entirely separate from the shader cluster. Nvidia's Fermi architecture, meanwhile, has a geometry engine in each of its shader multiprocessors (SMs). There are 16 SMs in the GF110 and 15 in the GTX 570. Our guess is that Nvidia's distributed approach incurs more synchronization overhead than AMD's architecture, which lumps fewer, more powerful geometry engines together on the GPU.
|GeForce GTX 560 Ti (Asus)||1.3||128|
|GeForce GTX 570 (Asus)||1.4||152|
|Radeon HD 6870 (Asus)||2.0||134|
|Radeon HD 6950 (XFX)||2.3||166|
|Radeon HD 6970 (Asus)||2.7||176|
|Radeon HD 7850||1.8||154|
|Radeon HD 7870 GHz Edition||2.6||154|
And here, folks, is where the improved efficiency of AMD's Graphics Core Next architecture can be witnessed. Despite its slightly lower theoretical peak, the Radeon HD 7870 zooms well ahead of the less efficient Radeon HD 6970. The new Radeons make short work of the competing GeForces, too.
Ditto for this general-purpose computing test, where the GPUs put their shaders to work running a ray-tracing renderer written in OpenCL. Graphics Core Next is supposed to reap sizable benefits in general-purpose applications, and the evidence shows that it does.
|Cooler Master's MasterCase 5 reviewed||9|
|Friday Night Shortbread||7|
|Run, gun, and murder aliens in 3D Realms' Bombshell||14|
|Light and shadow play together in Calvino Noir||4|
|Go pro with Razer's Wildcat Xbox One controller||8|
|CliffyB returns to the FPS scene with LawBreakers||18|
|There can be only one Headlander||7|
|Deals of the week: Asus' Strix GTX 970 and more||9|
|Chrome will soon block Flash ads and auto-playing background media||34|