We tested Battlefield 3 with all of its DX11 goodness cranked up, including the "Ultra" quality settings with both 4X MSAA and the high-quality version of the post-process FXAA. We tested in the "Operation Guillotine" level, for 60 seconds starting at the third checkpoint.
Blessedly, there aren't many wrinkles at all in BF3 performance from any of the cards. The 99th percentile frame times mirror the FPS averages, and all is well with the world. Even the slow cards are just generally slow and not plagued with excessively spiky, uneven frame times like we saw in Arkham City. This time, the GeForce GTX 680 outperforms the Radeon HD 7970 in every metric we throw at it, although its advantage is incredibly slim in every case.
|Here's the not-so-live video version of The TR Podcast 164||10|
|Here's what's cooking in Damage Labs||7|
|Deal of the week: An IPS ultra-wide for $420, plus cheap SSDs and more||12|
|Microsoft's quarterly revenue up 25% on strong Surface, Xbox sales||16|
|Assassin's Creed Unity PC requires 6GB of RAM, GTX 680||187|
|Join us as we attempt to live stream The TR Podcast tonight||13|
|Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering||61|
|CPU startup claims to achieve 3x IPC gains with VISC architecture||58|
|I just found this AMAZING trick! Call of Duty takes up 0GB if you just don't buy it!||+114|