Our cavalcade of punishing but pretty DirectX 11 games continues with Crysis 2, which we patched with both the DX11 and high-res texture updates.
Notice that we left object image quality at "extreme" rather than "ultra," in order to avoid the insane over-tessellation of flat surfaces that somehow found its way into the DX11 patch. We tested 90 seconds of gameplay in the level pictured above, where we gunned down several bad guys, making our way up the railroad bridge.
The GTX 680 just trails the 7970 in the FPS average, but its 99th percentile frame time falls behind a couple of other cards, including the Radeon HD 7870. Why? If you look at the plot for the GTX 680, you can see how, in the opening portion of the test run, its frame times range regularly into the 30-millisecond range. That's probably why its 99th percentile frame time is 32 milliseconds—or, translated, roughly 30 FPS—and therefore nothing to worry about in the grand scheme. The GTX 680 devotes almost no time to really long frames, and its performance is quite acceptable here—just not quite as good as the 7970's during those opening moments of the test sequence.
|Corsair Lighting Node Pro brings light strip control to every PC||7|
|In the lab: Asus' Tinker Board SBC||9|
|In the lab: HyperX's Alloy FPS mechanical gaming keyboard||6|
|Team Group Cardea SSDs are ready to handle the heat||6|
|Gigabyte's Ryzen motherboards are home, home on the range||22|
|Zotac molds GTX 1050s into low-profile tiny terrors||2|
|TR forums spotlight: krazyredboy's crazy simulator PC||9|
|Deals of the week: a high-end Mini-ITX mobo, fast RAM, storage, and more||25|
|Steam Audio SDK promises better surround sound gratis||19|
|Best part of the article? We're flying home with Ryzen review samples as of this writing.||+43|