Our cavalcade of punishing but pretty DirectX 11 games continues with Crysis 2, which we patched with both the DX11 and high-res texture updates.
Notice that we left object image quality at "extreme" rather than "ultra," in order to avoid the insane over-tessellation of flat surfaces that somehow found its way into the DX11 patch. We tested 90 seconds of gameplay in the level pictured above, where we gunned down several bad guys, making our way up the railroad bridge.
The GTX 680 just trails the 7970 in the FPS average, but its 99th percentile frame time falls behind a couple of other cards, including the Radeon HD 7870. Why? If you look at the plot for the GTX 680, you can see how, in the opening portion of the test run, its frame times range regularly into the 30-millisecond range. That's probably why its 99th percentile frame time is 32 milliseconds—or, translated, roughly 30 FPS—and therefore nothing to worry about in the grand scheme. The GTX 680 devotes almost no time to really long frames, and its performance is quite acceptable here—just not quite as good as the 7970's during those opening moments of the test sequence.
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|Friday night topic: why the fear of autonomous machines?||137|
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|Deal of the week: A 240GB SSD for only $80||13|
|Asus' X99 Deluxe motherboard reviewed||21|
|Intel's Core i7-5960X processor reviewed||173|
|Now we can lose our data 8TB at a time.||+45|