The Elder Scrolls V: Skyrim
Our test run for Skyrim was a lap around the town of Whiterun, starting up high at the castle entrance, descending down the stairs into the main part of town, and then doing a figure-eight around the main drag.
We set the game to its "Ultra" presets with 4X multisampled antialiasing. We then layered on FXAA post-process anti-aliasing, as well, for the best possible image quality without editing an .ini file. We also had the high-res texture pack installed, of course. Although it's not pictured above, the total display resolution was 5760x1200.
If the plots above aren't familiar to you, then you're probably not acquainted with our new methods of testing video cards. Rather than explain everything yet again in this review, let me point you here and here for some explanations.
Even those not acquainted, though, can see that the GTX 670 appears to handle our triple-display Skyrim workload quite nicely. Frame latencies are mostly below the 25 millisecond mark; that means performance remains steadily above 40 FPS.
These results are nice and neat. Regardless of whether focus on traditional FPS averages or on the more important question of frame latencies, the GTX 670 performs well, just trailing the GTX 680, as expected. The GeForce cards take the top four spots in this test, too. The Radeons don't perform too poorly, with the exception of the 6990, but the Nvidia GPUs consistently have an edge.
|Microsoft's quarterly revenue up 25% on strong Surface, Xbox sales||5|
|Assassin's Creed Unity PC requires 6GB of RAM, GTX 680||44|
|Join us as we attempt to live stream The TR Podcast tonight||12|
|Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering||47|
|CPU startup claims to achieve 3x IPC gains with VISC architecture||55|
|VisionTek's new USB 3.0 thumb drive has SSD performance||35|
|Lian Li's latest Mini-ITX chassis houses 11 hard drives||54|
|I just found this AMAZING trick! Call of Duty takes up 0GB if you just don't buy it!||+114|