Max Payne 3
Max Payne 3 is a new addition to our test suite, and we should note a couple of things about it. As you'll notice in the settings image above, we tested with FXAA enabled and multisampling disabled. That's not the most intensive possible setting for this game, and as you'll soon see, Max 3 runs quite quickly on all of the cards we've tested. We wanted to test with MSAA, but it turns out multisampling simply doesn't work well in this game. Quite a few edges are left jagged. Even the trick of combining MSAA with FXAA isn't effective here. Enabling both disables FXAA, somehow. We couldn't see the point of stressing the GPUs arbitrarily while lowering image quality, so we simply tested with the highest quality setting, which in this case was FXAA.
Also, please note that this test session wasn't as exactly repeatable as most of our others. We had to shoot and dodge differently each time through, so there was some natural variation from one run to the next, although we kept to the same basic area and path.
Although Max Payne 3 is a very good looking game with huge textures and some nice tessellated objects, it runs quite well on a range of graphics cards with only FXAA-style antialiasing enabled. We cranked things up to Korean 27" IPS monitor resolution, and performance remained strong even on the older GeForce cards. The FPS averages and 99th percentile frame time results come close to mirroring one another, which suggests we don't have any major issues with slowdowns.
A look at the broader latency curve confirms it. Even the GTX 470 churns out every single frame in less than 30 ms.
As you might expect, then, there's not much to see in our measure of "badness." The 16.7-ms threshold results are somewhat helpful, though. They tell us that all of the new cards will maintain a near-constant 60 FPS.
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