Our cavalcade of punishing but pretty DirectX 11 games continues with Crysis 2, which we patched with both the DX11 and high-res texture updates.
Notice that we left object image quality at "extreme" rather than "ultra," in order to avoid the insane over-tessellation of flat surfaces that somehow found its way into the DX11 patch. We tested 60 seconds of gameplay in the level pictured above, where we gunned down several bad guys, making our way across a skywalk to another rooftop.
Doh. The Radeons produce some pretty spiky plots, while the GeForces avoid that problem. The R7870, in particular, suffers here from occasional slowdowns.
Those slowdowns again are somewhat masked by the FPS average, but they act as a drag on the 99th percentile frame time, which allows the new GeForces to sneak into contention against the pricier Radeon HD 7950 cards.
Once more, we're reminded not to make too much of the spikes we saw in the plots. The Radeon HD 7870 barely registers any time wasted beyond 50 milliseconds. It is slower than the GTX 660 Ti in a meaningful way here, but not disastrously so.
|First impressions of Nvidia's Shield Tablet||6|
|New GeForce drivers add Shield tablet support, SLI profiles||3|
|Nvidia's cascaded display tech looks awesome||17|
|Could the next Nexus phone be from Motorola?||40|
|Latest Raptr client expands game recording for AMD and Nvidia GPUs||16|
|Rumor: 12'' Retina MacBook, 4K Mac desktop coming||65|
|Firefly MMO to bring series cast back together||50|
|The TR Podcast 158: Planet of the Shield Tablets||8|