Max Payne 3
We should note a couple things about Max Payne 3. As you'll notice in the settings image above, we tested with FXAA enabled and multisampling disabled. That's not the most intensive possible setting for this game, and as you'll soon see, Max 3 runs quite quickly on most of the cards we've tested. We wanted to test with MSAA, but it turns out multisampling simply doesn't work well in this game. Quite a few edges are left jagged. Even the trick of combining MSAA with FXAA isn't effective here. Enabling both disables FXAA, somehow. We couldn't see the point of stressing the GPUs arbitrarily while lowering image quality, so we simply tested with the highest quality setting, which in this case was FXAA.
Also, please note that this test session wasn't as exactly repeatable as most of our others. We had to shoot and dodge differently each time through, so there was some natural variation from one run to the next, although we kept to the same basic area and path.
Click through 'em all, and you'll see that nearly all of the cards deliver virtually all frames in 30 milliseconds or less. This is one of the best-looking PC games of the past year, but it's not especially demanding, as these things go.
This one is a modest but straightforward victory for the 7870 over the GTX 660. All of the latency curves are nice and flat, but 7870's is quite a bit lower than the 660's across the plot.
Click buttons for the first two plots above. Go ahead, click 'em.
Yeah, zero cards above either threshold. I threw those results in for free. No extra charge. You're welcome.
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