Our testing methods
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least three times, and we've reported the median result.
Our test systems were configured like so:
|Chipset||Intel X79 Express|
|Memory size||16GB (4 DIMMs)|
DDR3 SDRAM at 1600MHz
|Memory timings||9-9-11-24 1T|
|Chipset drivers||INF update
Rapid Storage Technology Enterprise 184.108.40.2061
with Realtek 220.127.116.1162 drivers
|Hard drive||Corsair F240 240GB SATA|
|Power supply||Corsair AX850|
|Zotac GTX 660 Ti AMP!||GeForce 310.54 beta||1033||1111||1652||2048|
|Sapphire Radeon HD 7950 Vapor-X||Catalyst 12.11 beta 8||850||950||1250||3072|
Thanks to Intel, Corsair, and Gigabyte for helping to outfit our test rigs with some of the finest hardware available. AMD, Nvidia, and the makers of the various products supplied the graphics cards for testing, as well.
Unless otherwise specified, image quality settings for the graphics cards were left at the control panel defaults. Vertical refresh sync (vsync) was disabled for all tests.
In addition to the games, we used the following test applications:
Some further notes on our methods:
We used the Fraps utility to record frame rates while playing either a 60- or 90-second sequence from the game. Although capturing frame rates while playing isn't precisely repeatable, we tried to make each run as similar as possible to all of the others. We tested each Fraps sequence five times per video card in order to counteract any variability. We've included frame-by-frame results from Fraps for each game, and in those plots, you're seeing the results from a single, representative pass through the test sequence.
We measured total system power consumption at the wall socket using a Yokogawa WT210 digital power meter. The monitor was plugged into a separate outlet, so its power draw was not part of our measurement. The cards were plugged into a motherboard on an open test bench.
The idle measurements were taken at the Windows desktop with the Aero theme enabled. The cards were tested under load running Skyrim at 2560x1440 with the Ultra quality presets, 4X MSAA, and FXAA enabled.
We measured noise levels on our test system, sitting on an open test bench, using an Extech 407738 digital sound level meter. The meter was mounted on a tripod approximately 10" from the test system at a height even with the top of the video card.
You can think of these noise level measurements much like our system power consumption tests, because the entire systems' noise levels were measured. Of course, noise levels will vary greatly in the real world along with the acoustic properties of the PC enclosure used, whether the enclosure provides adequate cooling to avoid a card's highest fan speeds, placement of the enclosure in the room, and a whole range of other variables. These results should give a reasonably good picture of comparative fan noise, though.
We used GPU-Z to log GPU temperatures during our load testing.
The tests and methods we employ are generally publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
|Intel and Micron sampling 3D NAND based on floating gates||13|
|AMD shows off DirectX 12 performance with new 3DMark benchmark||2|
|Report: Microsoft to build an Intel-powered, non-Pro Surface tablet||40|
|Toshiba's 3D flash spreads 16GB over 48 layers||4|
|Cougar's 300M gaming mouse looks awfully familiar||14|
|Wednesday Night Shortbread||67|
|EVGA Hybrid liquid-cools the GeForce GTX 980||20|
|Rowhammer attack exploits shrinking process size in DRAM||39|
|Leap Motion's hand tracking comes to Razer's VR headset||6|