In this game, Max Payne has sobered up and gotten a job with a shadowy government agency, yet somehow things still went totally sideways. He's decided to stop talking about it so much, which is a relief.
I wasn't sure how to test this game, since the object appears to be avoiding detection rather than fighting people. Do I test by standing around, observing guards' patrolling patterns? Also, it seems that some areas of this game are much more performance-challenged than others, for reasons that aren't entirely clear. Ultimately, I decided to test by taking a walk through Chinatown, which is teeming with people and seems to be reasonably intensive. I can't say that good performance in this scenario would ensure solid performance in other areas of this game, though.
And we've finally found a good use for DX11 tessellation: bald guys' noggins.
Yikes. This game is part of AMD's Gaming Evolved program and is bundled with the Radeon HD 7950 right now, as is Sleeping Dogs. I had really expected better things from the Radeon as a result. You can see that the 7950's average frame time is much lower than the GTX 660 Ti's, but the spikes—followed by short frame times, likely due to buffering—are present throughout the test run.
The curve tells us that the high-latency frames only comprise about five percent of the total frames produced by the 7950. Still, since those long render times are present, the 7950 actually trails the GeForce GTX 660 Ti in our two latency-sensitive metrics.
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