I haven't had a chance to get very far into Sleeping Dogs myself, but TR's Geoff Gasior did, and he got hooked. From the small glimpse I've received of the game's open-world environment and martial-arts-style combat, I think I can see why.
The game's version of Hong Kong seems to be its most demanding area from a performance standpoint, so that's what we benchmarked. We took Wei Shen on a motorcycle joyride through the city, trying our best to remember we were supposed to ride on the left side of the street.
We benchmarked Sleeping Dogs at 1440x900 using a tweaked version of the "High" quality preset, where we disabled vsync and knocked both antialiasing and SSAO down to "Normal." We had the high-resolution texture pack installed, too.
Along with Battlefield 3, Sleeping Dogs is perhaps one of the best-behaved games on the Radeon HD 8790M. The 99th-percentile frame time is nice and low, and latency spikes are both small and infrequent. The game looks and plays great.
On the 7690M, it's another story. I suspect that GPU's smaller memory capacity is a hindrance here, since we're using the high-resolution texture pack. Either way, the game hangs in a very disruptive fashion every few seconds, which makes driving through the busy streets of Hong Kong a dangerous and scary experience. More than once, I had to restart a test run after veering off course when the game skipped.
|Steam beta hardware ready to ship, SteamOS downloadable Friday||21|
|ASRock intros Killer gaming mobos, includes M.2 connectivity||2|
|Nvidia's G-Sync is smooth as expected; more soon||5|
|The TR Podcast 147: Amazon airlifts, 4K goes mainstream, and 290X goes wobbly||5|
|TR's Christmas 2013 system guide||46|
|Apple granted patent for head-mounted display||77|
|Dell introduces its first Chromebook||52|
|Race the Sun is on Steam, and you should play it||53|
|An update on Radeon R9 290X variance||114|