Yes, yes, I know you're dying to get into game benchmarks. However, synthetic benchmarks set the stage for everything else, helping to demonstrate how well the theoretical peak throughput numbers we've discussed translate into delivered performance.
|Radeon HD 7770||40||20||72|
|Sapphire Radeon HD 7790||56||28||102|
|Radeon HD 7850 1GB||55||28||154|
|MSI GeForce GTX 560 Twin Frozr II||49||49||134|
|Zotac GeForce GTX 650 Ti 2GB AMP!||66||66||99|
In the real world, memory bandwidth plays a part in texturing performance. That probably explains why the Radeon HD 7790 falls behind the 7850 1GB here.
|Radeon HD 7770||1000||72|
|Sapphire Radeon HD 7790||2150||102|
|Radeon HD 7850 1GB||1720||154|
|MSI GeForce GTX 560 Twin Frozr II||1760||134|
|Zotac GeForce GTX 650 Ti 2GB AMP!||2066||99|
Wow. The 7790's two geometry engines do wonders for tessellation performance, especially when paired with a 1075MHz core clock speed, as on the Sapphire card.
|Radeon HD 7770||1.3||72|
|Sapphire Radeon HD 7790||1.9||102|
|Radeon HD 7850 1GB||1.8||154|
|MSI GeForce GTX 560 Twin Frozr II||1.2||134|
|Zotac GeForce GTX 650 Ti 2GB AMP!||1.6||99|
The 7790 comes out on top here.
We'll have to stop our theoretical explorations here, unfortunately. I normally include LuxMark, an OpenCL-accelerated ray-tracing benchmark, in this set, but it refused to run using the drivers AMD provided for the 7790. Oh well; moving on...
|The TR Podcast 166 is now available on YouTube||21|
|Chromebooks now come with 1TB of cloud storage for two years||26|
|Deal of the week: Devil's Canyon starting at $179.99, Intel 730 Series for $0.42/GB, and more||36|
|AMD prolongs A-series software deal; price cuts still a work in progress||24|
|Report: Valve lays out new rules for Early Access games||59|
|Intel's 2015 revenue outlook beats Street expectations||53|
|Intel's 3D NAND has 32 layers and 256Gb per die||61|
|Telltale's Game of Thrones game looks pretty good||12|
|Sounds like a good way to conceal the terrible financial performance of the mobile business unit.||+36|