Last year, I bought an iPhone 5. I'd been set on ditching iOS for Android at the time, but weeks of careful research had left me no closer to finding an Android handset I really liked. Then, one day, in a moment of weakness, I stepped into an Apple Store. I walked up to one of the display stands and started playing with the iPhone 5, and I realized how fast and light it was. And all the king's horses and all the king's men couldn't make me pocket my credit card again.
Fast forward eight months, and I'm now toting a Samsung Galaxy S4. Check it out:
Okay, so I didn't really switch phones. This thing is a loaner from Samsung. I've been using it in parallel with my iPhone 5 for the past three weeks, and the experience has been interesting, to say the least. I've always had an abstract awareness of the Android platform's advantages and pitfalls, but I'd never before had the opportunity to spend so long with it—especially not on a top-of-the-line handset.
And top-of-the-line the Galaxy S4 certainly is. Barely three months old, this phone packs a quad-core Qualcomm Snapdragon 600 SoC, two gigs of RAM, and a 5" PenTile Super AMOLED display with a 1920x1080 resolution (PPI count: 441). There's 100Mbps LTE and NFC and all kinds of other bells and whistles, too. The thing is almost impossibly thin and light, at just 0.31 inches and 4.6 ounces.
Coming from years of daily iPhone use, the Galaxy S4 looks massive despite its thinness. It's imposing, and the screen crowds the front surface with its size, leaving barely any room for buttons or ornaments. Yet the resolution is so high that the PenTile pixel layout's trademark screen-door effect is invisible. Text looks as sharp as a printed page, or close to it, and flat colors are flat, with no pixel grid anywhere in sight. That blend of screen real estate and resolution is terrific for everything from web browsing to video playback to e-book reading.
Pick up an iPhone 5 after an hour spent with the Galaxy S4, and the Apple device looks like a toy. The difference is that stark.
On the software front, the Galaxy S4 runs a version of Android 4.2.2 Jelly Bean customized with Samsung's TouchWiz interface. Google apps abound, and the basic behavior of the Android OS is very much intact. However, TouchWiz adds its own flavor to the stock experience, and there are plenty of Samsung-specific apps and widgets along for the ride.
I've never been a big fan of TouchWiz, and my weeks with the Galaxy S4 didn't change that. The interface elements are too drab, too angular, and the sound effects are too cheesy. By default, the phone makes a watery "bloop" each time you tap on a menu item. A grating two-tone whistle lets you know about new e-mails and texts, and a new-age jingle plays whenever you unlock the device. (The jingle is accompanied by a sparkly pixie dust effect.) It's sad, but at times, the uninspired UI and crummy sound effects conspire to make the phone seem cheap, very much unlike the high-tech device it really is. Not even Apple's worst skeumorphic over-indulgences are quite so bad.
Samsung really crowds those home screens, too. Three of the five default ones are taken up by Samsung widgets like S Travel, Story Album, Walking mate, and Samsung Hub. Yet another home screen is filled with carrier-specific fare. The remaining screen (the middle one) is occupied by a ginormous weather app, the Google search field, and shortcuts to default apps. There's not a single free spot for your own app shortcuts. Adding home screens or clearing up existing ones isn't difficult, but first impressions matter—and out of the box, the Galaxy S4 doesn't feel like a blank slate; it feels like a device borrowed from a Samsung executive.
Getting acquainted with the Galaxy S4 is, in many ways, a lot like setting up a notebook PC. Android blends flexibility and redundant clutter very much like Windows. For instance, there are at least three different ways to get into the Settings app from the home screen, and the phone ships with two different e-mail apps and two different web browsers out of the box. The notification system sometimes fills up with multiple identical Google Play icons, each one heralding a different app update. It can get a little crowded. Meanwhile, all those carrier and manufacturer widgets feel like the smartphone equivalents of Dell and HP bloatware: things bound to satisfy marketers more than users.
That's all very different from what you get with iOS, which reminds me a lot of circa-1995 Mac OS: clean and easy to navigate, but also pared down and rigid. There's a lot to be said for the extra flexibility Android provides, like the option to set a default web browser, change the default keyboard, automatically update apps, and manage wireless connections from the notifications pane. A handful of those features is coming to iOS in version 7 this fall, but the rest will remain exclusive to Android for the foreseeable future.
Anyway, enough generalizations about software. What's the Galaxy S4 like to use on a day-to-day basis?
|Adobe embraces the HTML5 future with Animate CC||21|
|Nvidia updates GeForce drivers for Just Cause 3 and Rainbow Six Siege||10|
|Reports: Just Cause 3 is exploding with bugs and glitches||50|
|Cooler Master's Sentinel III mouse shows its exact DPI at a glance||5|
|Radeon Software Crimson Edition 15.11.1 fixes fan speeds and more||17|
|Chipworks takes the lid off Apple's A9X SoC||30|
|Cyber Monday deals: Nvidia's Shield TV for $150 and more||19|
|Autodesk uses HoloLens to bring 3D models into mixed reality||8|
|AMD pledges fix for low fan speeds caused by Crimson Edition drivers||32|