We picked a few tests to give us a first indication of how the new Athlon MP 1800+ performs. The first two are components of BapCo's Sysmark 2001. Sysmark runs a host of applications concurrently as it tests, and in so doing, it makes good use of a second CPU when one is present.
The first of those two tests covers office productivityrelatively simple stuff like word processing, spreadsheets, and web browsing. Here's how the old and new Athlon MPs compare:
The clock speed bump from 1.2GHz to 1.53GHz delivers just what you might expect. Next up is Content Creationthings like media encoding and image processing.
Once more, the Athlon MPs scale nicely as the clock speed goes up.
Quake III Arena
Let's turn to Quake III Arena, the only game I know of that makes good use of a second processor to speed up real-time 3D rendering. Multiprocessor support in Q3A is turned on via a variable, r_smp. Set this variable to "1," and the game makes use of both processors. We ran a rather intensive timedemo of a deathmatch session, four.dm_66, both with and without SMP support enabled.
The new Athlon MP 1800+ is fast enough to beat out a pair of the 1.2GHz Athlon MPs here. This is a classic example of SMP helping, but not nearly enough to double performance. Nevertheless, a pair of Athlon MP 1800+ chips burns through Quake III timedemos at an almost alarming rate.
|Oculus says Rift VR headset will ship early next year||18|
|Xeon E7 v3 boasts Broadwell cores, hybrid memory controller||1|
|Our latest case review is getting a little hairy||8|
|16-nm NAND infiltrates Intel's latest server SSD||4|
|Thermaltake's Versa H15 is a classy microATX chassis||30|
|GOG's Steam-y Galaxy storefront enters open beta||37|
|GeForce GTX 970, 980 now bundled with new Witcher, Batman games||26|
|So how would you replace Windows Media Center?||70|
|Apple releases specifications for third-party Watch bands||9|