Sizing 'em up
Do a bit of quick math, and you end up with the theoretical peak performance numbers for the following graphics cards:
|Radeon RX 480||41||182/91||5.1||5.8||256|
|Sapphire Radeon R9 380X||33||133/67||4.2||4.3||256|
|Radeon R9 290||61||160/80||3.8||4.8||320|
|Radeon R9 Fury X||67||269/134||4.2||8.6||512|
|Gigabyte GeForce GTX 960||32||82/82||2.6||2.6||112|
|Gigabyte GeForce GTX 970||63||126/126||4.9||4.0||224|
|Gigabyte GTX 980||85||170/170||5.3||5.4||224|
We won't be testing every card in the table above, but our theoretical numbers offer some interesting insight about how the RX 480 stacks up against its AMD stablemates and the Nvidia competition. Thanks in part to its ROP count, the RX 480 handily outpaces the Tonga-powered R9 380X in raw fill rate, but it falls a bit short of the enormous shader arrays on the R9 290 and the Fury X. The RX 480 also achieves higher theoretical int8 texturing rates than everything in the table save for the R9 Fury X, even if its performance on more complex textures is still limited by GCN's half-rate throughput with fp16 data types.
Now that we've taken stock of the RX 480's theoretical performance, let's take a look at some actual numbers generated by the Beyond3D test suite to see how these cards behave in practice.
The RX 480 is clocked higher than the Tonga-powered R9 380X, and its slightly larger shader array gives it slightly more pixel-pushing power than that card. Nvidia's cards maintain their long-running advantage here.
Hand the RX 480 an incompressible texture, and its memory bandwidth numbers unsurprisingly outpace everything else on the board. When the GeForces can employ their delta-color-compression, however, the competition heats up. Still, whatever new DCC mojo AMD has added to the RX 480 appears to be one of several factors contributing to the RX 480's very solid performance increase over the R9 380X.
Hm. Despite having more texturing units onboard than Tonga does, the RX 480 seems to run into a wall at about the same peak rate as its predecessor. Perhaps there's another bottleneck at work somewhere for this test.
Now here's something interesting. In our past graphics card reviews, AMD's cards have fallen behind in this polygon throughput test when we've presented them with work in a strip format. Here, the RX 480 sets itself apart by delivering similar rates for both formats, and at faster rates than even the R9 Fury X before it. Perhaps we're seeing that fancy new Primitive Discard Accelerator at work.
Polaris 10's theoretical peak shader performance is pretty potent, and our ALU tests confirm it. The RX 480 edges past even the GTX 980 in these tests.
Now that we've examined these cards' theoretical performance, let's put them to the test in some real-world gaming scenarios.
|Qualcomm shows progress on 5G mobile broadband||14|
|ROG Strix X370-I and B350-I are itty-bitty boards for Ryzen builds||10|
|Samsung foundry train stops at 8-nm LPP before heading to EUV||11|
|Wednesday deals: a Ryzen combo, mechanical keyboards, and storage||9|
|RX Vega prices inch downward in our latest graphics-card spot check||25|
|HP ZBook x2 detachable is a consummate professional||7|
|NZXT Grid+ v3 keeps PCs quiet with machine learning||9|
|Razer's Blade Stealth and Core V2 step to the cutting edge||14|
|Intel unveils purpose-built Neural Network Processor for deep learning||19|