Like last year, NVIDIA announced a new mobile graphics chip at Comdex 2001. This product doesn't yet have a name beyond NV17-M, and laptops based on it won't hit store shelves until next spring. Nonetheless, NV17-M does promise to make life a lot more fun for road warriors.
The NV17-M is an odd combination of GeForce2 and GeForce3 technologies with some new non-3D features thrown in. We talked briefly with Bill Henry, NVIDIA's Director of Mobile Product Management, about what exactly went into the NV17-M. We gathered several important facts from the conversation:
Although they were reasonably forthcoming when we pressed themincisively, as we tend to doon this point, NVIDIA is playing a dangerous game, giving folks the impression the NV17-M has a GeForce3-class renderer at its core. NV17-M doesn't necessarily need to have full vertex and pixel shaders in order to succeed in the mobile market; NVIDIA knows that, and they ought to be willing to say so.
Beyond the new mobile chip, NVIDIA was showing off Microsoft's Xbox, which uses NVIDIA graphics and I/O chips. They even had one ripped open in order to show exactly where the NVIDIA chips are.
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