Next up is 2016's Doom, one of the most fast-paced and brutal FPS titles to hit the market in quite some time. It's also tightly-optimized for a wide range of systems, so it serves as a great example of the kind of visual experience that PC gaming can offer.
As much as I enjoy this game, it's a bit of a pain when it comes to benchmarking. There just isn't a 60-second stretch of gameplay that doesn't have demons jumping out and getting in my business. I used the game's Arcade mode to load up the UAC level. The beginning of the level features that iconic reveal of a dusty Martian landscape. The end of the benchmarking run has me running in circles in a set pattern away from spawning demons. I tested the game at its Ultra preset.
Doom runs exceptionally well on both systems, even on the Aorus X5 at 2880x1620. That's not only a testament to the gaming prowess of the laptops, but also to the game's well-designed engine. The Aero 15 ekes out the best 99th-percentile frame time, but that win appears to be due to some CPU bottlenecking in the Aorus X5 when it's run at 1920x1080.
There's very little "badness" to complain about from either of these systems. It's noteworthy that the Aorus X5 only turned in 36 milliseconds beyond the 16.7-ms mark when the display's resolution was cranked up to 2880x1620. High-resolution gaming without compromise? Yes, please.
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