The Millennium P750's vertex shader scores look decent at lower resolutions, but scores tank when we crank things up to 1600x1200, where the card hits a fill rate bottleneck. The G550 only turns in a score here because DirectX is emulating a vertex shader in software. In theory, the software vertex shader should be quite fast our Athlon XP 2600+ test system, but the G550 doesn't have the pixel-pushing power to keep up.
In 3DMark03's more advanced vertex shader tests, the Millennium P750 is actually a hair faster than the GeForce FX 5200.
The Millennium P750 does quite well in 3DMark2001 SE's transform and lighting tests.
|Take a video tour of our Breadbox build||22|
|National Hot Tea Day Shortbread||24|
|Deals of the week: a $140 850 EVO 500GB SSD and more||12|
|AOC Q2963PQ offers 29" of ultrawide IPS on the cheap||30|
|Need for Speed for PC embraces 4K displays and unlocked FPS||55|
|White Shirt Day Shortbread||27|
|Some Zen CPUs may pack 32 cores and eight memory channels||142|
|Snapdragon 625 SoC powers up mid-range mobile devices||17|
|HP will bring FreeSync to all of its AMD-powered laptops this year||29|