The Millennium P750's vertex shader scores look decent at lower resolutions, but scores tank when we crank things up to 1600x1200, where the card hits a fill rate bottleneck. The G550 only turns in a score here because DirectX is emulating a vertex shader in software. In theory, the software vertex shader should be quite fast our Athlon XP 2600+ test system, but the G550 doesn't have the pixel-pushing power to keep up.
In 3DMark03's more advanced vertex shader tests, the Millennium P750 is actually a hair faster than the GeForce FX 5200.
The Millennium P750 does quite well in 3DMark2001 SE's transform and lighting tests.
|Nvidia recalls Shield Tablet due to battery fire risk||37|
|Friday Night Shortbread||46|
|Mozilla CEO protests Win10's default application setup process||104|
|Deals of the week: Samsung's 850 EVO 1TB for $310 and more||48|
|Report: new Google Glass is a clip-on model for businesses||10|
|14 million have upgraded to Windows 10 in its first 24 hours||83|
|EVGA X99 Micro 2 mobo offers USB-C in a microATX package||12|
|The Tech Report Podcast is live on Twitch||6|
|Wake-from-sleep vulnerability leaves UEFIs open to attack||47|