The Millennium P750's vertex shader scores look decent at lower resolutions, but scores tank when we crank things up to 1600x1200, where the card hits a fill rate bottleneck. The G550 only turns in a score here because DirectX is emulating a vertex shader in software. In theory, the software vertex shader should be quite fast our Athlon XP 2600+ test system, but the G550 doesn't have the pixel-pushing power to keep up.
In 3DMark03's more advanced vertex shader tests, the Millennium P750 is actually a hair faster than the GeForce FX 5200.
The Millennium P750 does quite well in 3DMark2001 SE's transform and lighting tests.
|SanDisk's Ultra II SSD combines TLC NAND with clever caching||9|
|Tuesday Night Shortbread||12|
|Asus has a smartwatch up its sleeve, plans Sep. 3 unveilng||11|
|New Corsair contraption controls fans, temps, LEDs||12|
|Enermax's new card readers are perfect for empty external bays||30|
|A quick look at AMD's Radeon R7 SSD||64|
|Rumor: AMD to shake up FX series on Labor Day||81|
|Curved IPS panel powers ultra-wide LG monitor||59|
|New Star Citizen trailers show beautiful racing, FPS footage||55|