The Millennium P750's vertex shader scores look decent at lower resolutions, but scores tank when we crank things up to 1600x1200, where the card hits a fill rate bottleneck. The G550 only turns in a score here because DirectX is emulating a vertex shader in software. In theory, the software vertex shader should be quite fast our Athlon XP 2600+ test system, but the G550 doesn't have the pixel-pushing power to keep up.
In 3DMark03's more advanced vertex shader tests, the Millennium P750 is actually a hair faster than the GeForce FX 5200.
The Millennium P750 does quite well in 3DMark2001 SE's transform and lighting tests.
|Radeon Pro Solid State Graphics keeps big data close to the GPU||26|
|Pascal powers up pro graphics with Nvidia's new Quadros||21|
|Phanteks breaks into custom liquid cooling with its Glacier G1080||14|
|Adata covers all of its bases with fast, durable external SSDs||0|
|MSI's Radeon RX 480 Gaming family will arrive in mid-August||14|
|Verizon nabs most of Yahoo for $4.8 billion||18|
|We beat the heat for food and fun at the "second-10th" TR BBQ||13|
|TR BBQ Day Shortbread||30|
|Watch the "second-10th" TR BBQ live in 360 degrees right now||12|