Benchmark results — continued
Cinebench 2003 rendering and shading
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration.
Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading. For the AMD-based systems, I've reported the single-processor results. For the P4 systems, I've reported the multi-threaded results, which in all cases were notably faster.
|The TR Podcast 166 is now available on YouTube||19|
|Chromebooks now come with 1TB of cloud storage for two years||16|
|Deal of the week: Devil's Canyon starting at $179.99, Intel 730 Series for $0.42/GB, and more||32|
|AMD prolongs A-series software deal; price cuts still a work in progress||20|
|Report: Valve lays out new rules for Early Access games||50|
|Intel's 2015 revenue outlook beats Street expectations||51|
|Intel's 3D NAND has 32 layers and 256Gb per die||60|
|Telltale's Game of Thrones game looks pretty good||12|
|Sounds like a good way to conceal the terrible financial performance of the mobile business unit.||+35|