Benchmark results — continued
Cinebench 2003 rendering and shading
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration.
Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading. For the AMD-based systems, I've reported the single-processor results. For the P4 systems, I've reported the multi-threaded results, which in all cases were notably faster.
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|National Dog Day Shortbread||36|
|Corsair backlit keyboard lineup gets new Lux models||12|
|Nixxes turns out another Deus Ex: Mankind Divided patch||24|
|Upcoming Samsung CF791 is a high-contrast FreeSync ultrawide||59|
|Deals of the week: an unlocked Skylake CPU for cheap and more||19|
|PCIe 4.0 won't actually deliver 300 watts from the slot||58|
|iOS 9.3.5 fixes serious zero-day vulnerabilities||13|
|Intel 600P Series SSDs bring NVMe into the M.2 mainstream||42|
|Stupid physics getting in the way of all our fun.||+34|