Benchmark results — continued
Cinebench 2003 rendering and shading
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration.
Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading. For the AMD-based systems, I've reported the single-processor results. For the P4 systems, I've reported the multi-threaded results, which in all cases were notably faster.
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|TR BBQ Day Shortbread||23|
|Watch the "second-10th" TR BBQ live in 360 degrees right now||10|
|G.Skill hooks up the TR BBQ with some giveaway goodies||12|
|We threw a Minecraft party to test Samsung's Gear VR headset||9|
|Deals of the week: cheap solid-state storage and more||22|
|Sapphire Nitro+ Radeon RX 480 hot-rods Polaris 10||63|
|AMD gets back in the black with its second-quarter financials||42|
|Nvidia unveils a Pascal-powered Titan X with 11 TFLOPS on tap||190|
|I'll...just review the thin air on my desk where a GTX 1060 would fit, since that's what we have.||+116|