Benchmark results — continued
Cinebench 2003 rendering and shading
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration.
Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading. For the AMD-based systems, I've reported the single-processor results. For the P4 systems, I've reported the multi-threaded results, which in all cases were notably faster.
|Core M-based Compute Stick coming early next year||4|
|MSI infuses its gaming laptops with Skylake CPUs||0|
|H170 and B150 chipsets arrive on Asus' mainstream Skylake mobos||8|
|Tuesday Night Shortbread||13|
|The Skylake Core i3-6320 is the gamer's new best friend||42|
|Intel: No plans for a socketed Skylake with eDRAM||28|
|Moto X Pure Edition pre-orders begin September 2||14|
|Beta-test the Force in Star Wars Battlefront this October||13|
|Businesses can store more with Seagate's 8TB hard drives||19|
|auxy, give SSK back his login!||+48|