Benchmark results — continued
Cinebench 2003 rendering and shading
Cinebench is based on Maxon's Cinema 4D modeling, rendering, and animation app. This revision of Cinebench measures performance in a number of ways, including 3D rendering, software shading, and OpenGL shading with and without hardware acceleration.
Cinema 4D's renderer is multithreaded, so it takes advantage of Hyper-Threading. For the AMD-based systems, I've reported the single-processor results. For the P4 systems, I've reported the multi-threaded results, which in all cases were notably faster.
|EVGA slaps 12 GT/s memory on the GTX 1080 Ti FTW3 Elite||3|
|G.Skill unleashes AMD-ready Trident Z RGB kits up to 3200 MT/s||3|
|Asus' ZenFone 4 Pro offers high-end photography and networking||10|
|Radeon 17.9.2 drivers put the pedal to the metal for Project Cars 2||3|
|ROG Strix X299-XE Gaming motherboard is rather groovy||4|
|Miniature Golf Day Shortbread||18|
|GeForce 385.69 drivers are Game Ready for a ton of titles||2|
|Thursday deals: big external drives, a sweet case, and more||4|
|Google acqui-hires 2,000 HTC employees for $1.1 billion||25|
|I still would strongly recommend against any of Kaby-Lake X SKUs unless you plan on upgrading to a Skylake-X down the road. Just stick with 7700K and...||+24|