ShaderMark 2.0 is brand new and includes some anti-cheat measures to prevent drivers from applying questionable optimizations. The Radeons run the benchmark with straight pixel shader 2.0 code, but I've included results for the GeForce FX with partial-precision and extended pixel shaders, as well.
The Radeons are in a class all their own in ShaderMark 2.0, and the GeForce FX 5600 Ultra's performance is nothing short of embarrassing. The FX is way behind the Radeons across the board, and refuses to cooperate with a number of the shader tests.
Focusing on the Radeons, the 9600 XT is about 20% faster than the 9600 Pro, which nicely matches the 20% core clock speed difference between the two cards.
|AMD reveals suitably massive Ryzen Threadripper packaging||110|
|Google releases last developer preview before Android O release||5|
|Asus Lyra forms a small constellation for better Wi-Fi||4|
|GeForce 384.94 drivers are ready to break the law||5|
|Rumor: Specs of six-core Coffee Lake CPUs leak||60|
|Alphacool Eisblock HDX-2 and HDX-3 help M.2 SSDs beat the heat||13|
|Corsair Lighting Pro Expansion Kit lets builders turn up the lights||11|
|Gigabyte SA-SBCAP3350 puts formidable power on a single board||14|
|Adata D16750 power bank is tougher than the average juice pack||16|
|Like it'll be that simple?||+25|