Our testing methods
There's much to say about the S8 Nitro, but before we move on, let's get our testing methods out on the table, because much of what we're doing from here on out will be affected by our test platform and the like.
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least twice, and the results were averaged.
Our test system was configured like so:
|System||MSI K8T Neo|
|Processor||AMD Athlon 64 3400+ 2.2GHz|
|Chipset drivers||4-in-1 v.4.51|
|Memory size||1GB (2 DIMMs)|
|Memory type||Corsair TwinX XMS3200LL DDR SDRAM at 400MHz|
|Hard drive||Seagate Barracuda V 120GB SATA 150|
|Audio||Creative SoundBlaster Live!|
|OS||Microsoft Windows XP Professional|
|OS updates||Service Pack 1, DirectX 9.0b|
The S3 driver revision we used was version 188.8.131.522-15.08.09.b. We used ATI's CATALYST 4.2 drivers on the Radeon card and Forceware 56.56 on the GeForce FX 5700 Ultra. One exception: at the request of FutureMark, we used NVIDIA's 52.16 drivers for all 3DMark benchmarking and image quality tests.
The test systems' Windows desktops were set at 1280x1024 in 32-bit color at an 85Hz screen refresh rate. Vertical refresh sync (vsync) was disabled for all tests.
We used the following versions of our test applications:
All the tests and methods we employed are publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
|Asus Tinker Board gives the Raspberry Pi 3 a run for its money||45|
|Mushkin enters the keyboard market with the Carbon KB-001||32|
|Report: PC gaming hardware market expands to an all-time high||43|
|Asus ROG Maximus IX Formula chills with an EKWB waterblock||4|
|Deals of the week: high-powered graphics cards, monitors, and more||14|
|Eurocom Tornado F5 SE mobile server can eat desktops for lunch||15|
|Microsoft releases Pix DX12 tuning and debugging tool for Windows||22|
|Cryorig's QF140 fans offer a choice of silence or performance||17|
|SteelSeries' Apex M500 keyboard reviewed||19|
|Face it. We all know the success of PC Gaming is because of the invention of the RGB LED.||+47|