We've presented our benchmark results in line graphs, and we've elected to test a full range of resolutions both with and without edge antialiasing and anisotropic texture filtering. That may seem deeply dorky to you as you look at some of these results, because in older games, none of these cards is straining at all at 1600x1200 without AA and aniso. However, I happen to think that format is illuminating, so bear with me. Sometimes, every once in a while, performance in a game is limited by something other than fill rate, and tests at lower resolutions will show that.
Unreal Tournament 2004
The above numbers were taken with the game's default settings. To better test these high-end cards, I also tried UT2004 will all the visual quality settings maxed out.
Quake III Arena
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