We've presented our benchmark results in line graphs, and we've elected to test a full range of resolutions both with and without edge antialiasing and anisotropic texture filtering. That may seem deeply dorky to you as you look at some of these results, because in older games, none of these cards is straining at all at 1600x1200 without AA and aniso. However, I happen to think that format is illuminating, so bear with me. Sometimes, every once in a while, performance in a game is limited by something other than fill rate, and tests at lower resolutions will show that.
Unreal Tournament 2004
The above numbers were taken with the game's default settings. To better test these high-end cards, I also tried UT2004 will all the visual quality settings maxed out.
Quake III Arena
|Separate your colors with the Corsair Lighting Node Pro kit||1|
|In the lab: HyperX's Alloy FPS mechanical gaming keyboard||2|
|Team Group Cardea SSDs are ready to handle the heat||2|
|Gigabyte's Ryzen motherboards are home, home on the range||3|
|Zotac molds GTX 1050s into low-profile tiny terrors||0|
|TR forums spotlight: krazyredboy's crazy simulator PC||6|
|Deals of the week: a high-end Mini-ITX mobo, fast RAM, storage, and more||22|
|Steam Audio SDK promises better surround sound gratis||13|
|Asus lets its Ryzen-ready mobos roam||32|
|Best part of the article? We're flying home with Ryzen review samples as of this writing.||+42|