For game testing, we decided to focus our limited testing time on low screen resolutions and low visual quality settings, so that graphics subsystem bottlenecks wouldn't mask differences in CPU performance. Some of the image quality settings were awfully low given the potency of the Radeon X1900 CrossFire cards in these systems, but we wanted to keep the spotlight on the CPUs.
We ran F.E.A.R. at a lowly 640x480 resolution (confirmed to be the same on both boxes) with the computer performance set to "Maximum" and the graphics card set to "Low." The test was the game's built-in "Test settings" benchmark based on an in-game cut scene animation.
For Half-Life 2: Lost Coast, we used the IQ options you can see below at a resolution of 1024x768. We then ran a timedemo of a custom demo recorded by Intel.
We kicked off the UT2004 timedemo using a script that ran the game and then launched into a custom demo at a resolution of 1024x768.
Finally, we have a Quake 4 timedemo, which we confirmed ran at the same settings on both machines. Like a genius, I completely failed to type those settings into my notes because my laptop battery was dying, and I didn't manage to snap a screenshot, either. This one was also a low-res, low-quality setup to emphasize CPU performance above all else.
These gaming numbers for Conroe look tremendous. We also have some media encoding benchmarks.
|Samsung's Portable SSD T3 reviewed||8|
|TR BBQ Day Shortbread||24|
|Watch the "second-10th" TR BBQ live in 360 degrees right now||11|
|G.Skill hooks up the TR BBQ with some giveaway goodies||12|
|We threw a Minecraft party to test Samsung's Gear VR headset||9|
|Deals of the week: cheap solid-state storage and more||23|
|Sapphire Nitro+ Radeon RX 480 hot-rods Polaris 10||63|
|AMD gets back in the black with its second-quarter financials||42|
|Nvidia unveils a Pascal-powered Titan X with 11 TFLOPS on tap||198|
|I'll...just review the thin air on my desk where a GTX 1060 would fit, since that's what we have.||+116|