We tested the next few games using FRAPS and playing through a portion of the game manually. For these games, we played through five 60-second gaming sessions per config and captured average and low frame rates for each. The average frames per second number is the mean of the average frame rates from all five sessions. We also chose to report the median of the low frame rates from all five sessions, in order to rule out outliers. We found that these methods gave us reasonably consistent results.
Like the two above, we played this game manually and recorded frame rates with FRAPS. In this case, we're playing an online game, so frame rates were subject to some influence from an uncontrollable outside factor.
|Here are two of ASRock's next-gen Z170 motherboards||18|
|Google's Project Soli radar gesture tracking looks awesome||11|
|Zotac and EVGA liquify the GeForce GTX Titan X||21|
|Nvidia's GameWorks program goes mobile||14|
|Lenovo's ThinkPad 10 tablet looks like a Surface 3 in a suit||11|
|Deal of the week: Asus' Core M ultrabook for $599 and Project Cars for $34||10|
|SourceForge adds software bloat to more installers||48|
|Google Jumps on panoramic VR video||19|
|Catalyst 15.5 betas promise gains in Project Cars, Witcher 3||28|