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Building a custom Xbox Adaptive Controller peripheral, part five
— 1:23 PM on October 31, 2018

New to this series? Parts one, two, three, and four are worth catching up on before continuing. There's a lot of ground...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part four
— 9:30 AM on October 24, 2018

If you're just joining this series, I encourage you to flip back to parts one, two, and three to get yourself up...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part three
— 7:47 AM on October 20, 2018

In part two of this blog series, I introduced my idea of using paint rollers as the mechanism for allowing easy rotation of the foam...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

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Building a custom Xbox Adaptive Controller peripheral, part two
— 11:47 AM on October 10, 2018

Last week, I officially introduced you to my project to build a custom input device for my daughter Ellie that she could use with the...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

19
Building a custom Xbox Adaptive Controller peripheral, part one
— 12:39 PM on October 1, 2018

A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my...

Type: Blog post Tags: Miscellaneous Input devices Game consoles Personal tech

7
Updated: GeForce cards mysteriously appear to play nice with TR's FreeSync monitors
— 11:42 PM on September 29, 2018

Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I'm confident the tear-free gameplay we're...

Type: Blog post Tags: Graphics Displays Gaming

67
Weighing the trade-offs of Nvidia DLSS for image quality and performance
— 4:34 PM on September 22, 2018

While Nvidia has heavily promoted ray-traced effects from its GeForce RTX 2080 and RTX 2080 Ti graphics cards, the deep-learning super-sampling (DLSS)...

Type: Blog post Tags: Graphics Gaming

123
Microsoft's Xbox Adaptive Controller is for everybody—literally
— 8:11 AM on June 15, 2018

At a quick glance, it's easy to dismiss the Xbox Adaptive Controller as a one-off thing meant for a very specific audience. But Microsoft...

Type: Blog post Tags: Input devices Gaming

13
Tobii makes a compelling case for more natural and immersive VR with eye tracking
— 4:36 PM on January 26, 2018

 We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and...

Type: Blog post Tags: Displays Input devices Gaming

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Space Pirate Trainer's beta update turns it into a more strategic VR shoot-'em-up
— 4:06 PM on September 14, 2016

Space Pirate Trainer's early-access release, like many fun games, has a simple premise. Put on the HTC Vive, pick up its controllers, and you're...

Type: Blog post Tags: Gaming Software

4
TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

21
Radeon Pro Duo spearheads AMD's push for VR dominance
— 6:00 PM on March 14, 2016

GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual...

Type: Blog post Tags: Graphics Gaming

78
Microsoft's push for a unified cross-platform gaming experience backfires
— 6:26 PM on March 1, 2016

Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those...

Type: Blog post Tags: Graphics Gaming Software

193
Ashes of the Singularity's second beta gives GCN a big boost with DX12
— 11:21 AM on February 25, 2016

Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX...

Type: Blog post Tags: Graphics Gaming Software

73
Chess, guns, and chainswords collide in Warhammer 40,000: Regicide
— 11:39 AM on September 25, 2015

Dakka! Dakka dakka dakka! That, my friends, is the most beautiful sound in the universe. Well, second best, perhaps, after the dulcet tones of...

Type: Blog post Tags: Gaming Software

14
Is FCAT more accurate than Fraps for frame time measurements?
— 11:36 AM on July 22, 2015

Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid...

Type: Blog post Tags: Graphics Gaming

46
In the moment with Project Cars
— 2:12 PM on May 7, 2015

There's a whole process involved with playing Project Cars in my home office—a ritual, if you will. First, I pull an older X79 rig off...

Type: Blog post Tags: Gaming

112
Thanksgiving offers a perfect chance to crack open a busted iPad Air
— 11:05 AM on December 1, 2014

Phew. I needed that break. I was able to take off the latter half of last week and this past weekend to spend some time...

Type: Blog post Tags: Mobile computing Personal tech

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