Building a custom Xbox Adaptive Controller peripheral, part one A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my... Type: Blog post Tags: Miscellaneous Input devices Game consoles Personal tech |
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Updated: GeForce cards mysteriously appear to play nice with TR's FreeSync monitors Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I'm confident the tear-free gameplay we're... |
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Weighing the trade-offs of Nvidia DLSS for image quality and performance While Nvidia has heavily promoted ray-traced effects from its GeForce RTX 2080 and RTX 2080 Ti graphics cards, the deep-learning super-sampling (DLSS)... |
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Microsoft's Xbox Adaptive Controller is for everybody—literally At a quick glance, it's easy to dismiss the Xbox Adaptive Controller as a one-off thing meant for a very specific audience. But Microsoft... Type: Blog post Tags: Input devices Gaming |
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The days of casual overclocking are numbered The days of overclocking for the casual PC enthusiast are numbered, at least if we define "casual enthusiast" as "a person who just wants to... |
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DirectX 11 more than doubles the GT 1030's performance versus DX12 in Hitman It's been an eventful week in the TR labs, to say the least, and today had one more surprise in store for us. Astute commenters... |
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Revisiting the value proposition of AMD's Ryzen 5 2400G The mornings before tight deadlines in the world of PC hardware reviews often follow a week or less of nonstop testing, retesting, and more testing.... |
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Tobii makes a compelling case for more natural and immersive VR with eye tracking We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and... Type: Blog post Tags: Displays Input devices Gaming |
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Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card AMD's Radeon Vega Frontier Edition reveal yesterday provided us with some important pieces of the performance puzzle for one of the most hotly-anticipated graphics... |
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Space Pirate Trainer's beta update turns it into a more strategic VR shoot-'em-up Space Pirate Trainer's early-access release, like many fun games, has a simple premise. Put on the HTC Vive, pick up its controllers, and you're... |
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Re-examining the unusual frame time results in our Radeon RX 470 review It's never fun to admit a mistake, but we made a big one while writing our recent Radeon RX 470 review. That piece was... |
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TR's VR journals, part one: setting the stage Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've... |
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Radeon Pro Duo spearheads AMD's push for VR dominance GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual... |
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Microsoft's push for a unified cross-platform gaming experience backfires Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those... |
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Ashes of the Singularity's second beta gives GCN a big boost with DX12 Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX... |
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Into a new era Sixteen years ago, we fired up a modest web server session and began posting news items about the latest in PC tech and gaming. Over... Type: Blog post Tags: Graphics The Tech Report |
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Chess, guns, and chainswords collide in Warhammer 40,000: Regicide Dakka! Dakka dakka dakka! That, my friends, is the most beautiful sound in the universe. Well, second best, perhaps, after the dulcet tones of... |
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How much video memory is enough? One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the... |
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All the Nvidia GeForce GTX 1660 Ti cards so far | 22 |