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Building a custom Xbox Adaptive Controller peripheral, part one
— 12:39 PM on October 1, 2018

A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my...

Type: Blog post Tags: Miscellaneous Input devices Game consoles Personal tech

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Updated: GeForce cards mysteriously appear to play nice with TR's FreeSync monitors
— 11:42 PM on September 29, 2018

Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I'm confident the tear-free gameplay we're...

Type: Blog post Tags: Graphics Displays Gaming

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Weighing the trade-offs of Nvidia DLSS for image quality and performance
— 4:34 PM on September 22, 2018

While Nvidia has heavily promoted ray-traced effects from its GeForce RTX 2080 and RTX 2080 Ti graphics cards, the deep-learning super-sampling (DLSS)...

Type: Blog post Tags: Graphics Gaming

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Microsoft's Xbox Adaptive Controller is for everybody—literally
— 8:11 AM on June 15, 2018

At a quick glance, it's easy to dismiss the Xbox Adaptive Controller as a one-off thing meant for a very specific audience. But Microsoft...

Type: Blog post Tags: Input devices Gaming

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The days of casual overclocking are numbered
— 4:45 AM on May 17, 2018

The days of overclocking for the casual PC enthusiast are numbered, at least if we define "casual enthusiast" as "a person who just wants to...

Type: Blog post Tags: CPUs Graphics

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The Tech Report secures an independent future
— 2:40 PM on February 28, 2018

A little over two years ago, Scott Wasson, the founder and long-time Editor-in-Chief of The Tech Report, began a new role with AMD to...

Type: Blog post Tags: The Tech Report

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DirectX 11 more than doubles the GT 1030's performance versus DX12 in Hitman
— 4:02 PM on February 16, 2018

It's been an eventful week in the TR labs, to say the least, and today had one more surprise in store for us. Astute commenters...

Type: Blog post Tags: Graphics

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Revisiting the value proposition of AMD's Ryzen 5 2400G
— 3:23 PM on February 15, 2018

The mornings before tight deadlines in the world of PC hardware reviews often follow a week or less of nonstop testing, retesting, and more testing....

Type: Blog post Tags: CPUs Graphics

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Tobii makes a compelling case for more natural and immersive VR with eye tracking
— 4:36 PM on January 26, 2018

 We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and...

Type: Blog post Tags: Displays Input devices Gaming

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Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card
— 10:31 AM on May 17, 2017

AMD's Radeon Vega Frontier Edition reveal yesterday provided us with some important pieces of the performance puzzle for one of the most hotly-anticipated graphics...

Type: Blog post Tags: Graphics

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Space Pirate Trainer's beta update turns it into a more strategic VR shoot-'em-up
— 4:06 PM on September 14, 2016

Space Pirate Trainer's early-access release, like many fun games, has a simple premise. Put on the HTC Vive, pick up its controllers, and you're...

Type: Blog post Tags: Gaming Software

4
Re-examining the unusual frame time results in our Radeon RX 470 review
— 1:33 PM on August 12, 2016

It's never fun to admit a mistake, but we made a big one while writing our recent Radeon RX 470 review. That piece was...

Type: Blog post Tags: Graphics

73
TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

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Radeon Pro Duo spearheads AMD's push for VR dominance
— 6:00 PM on March 14, 2016

GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual...

Type: Blog post Tags: Graphics Gaming

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Microsoft's push for a unified cross-platform gaming experience backfires
— 6:26 PM on March 1, 2016

Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those...

Type: Blog post Tags: Graphics Gaming Software

193
Ashes of the Singularity's second beta gives GCN a big boost with DX12
— 11:21 AM on February 25, 2016

Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX...

Type: Blog post Tags: Graphics Gaming Software

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Taking the reins
— 11:04 AM on December 4, 2015

Many readers are already aware that The Tech Report’s Editor-in-Chief, Scott Wasson, is leaving us to help AMD’s Radeon Technologies Group use the "inside the...

Type: Blog post Tags: The Tech Report

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Into a new era
— 10:43 PM on December 2, 2015

Sixteen years ago, we fired up a modest web server session and began posting news items about the latest in PC tech and gaming. Over...

Type: Blog post Tags: Graphics The Tech Report

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