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Weighing the trade-offs of Nvidia DLSS for image quality and performance
— 4:34 PM on September 22, 2018

While Nvidia has heavily promoted ray-traced effects from its GeForce RTX 2080 and RTX 2080 Ti graphics cards, the deep-learning super-sampling (DLSS)...

Type: Blog post Tags: Graphics Gaming

51
The days of casual overclocking are numbered
— 4:45 AM on May 17, 2018

The days of overclocking for the casual PC enthusiast are numbered, at least if we define "casual enthusiast" as "a person who just wants to...

Type: Blog post Tags: CPUs Graphics

120
DirectX 11 more than doubles the GT 1030's performance versus DX12 in Hitman
— 4:02 PM on February 16, 2018

It's been an eventful week in the TR labs, to say the least, and today had one more surprise in store for us. Astute commenters...

Type: Blog post Tags: Graphics

57
Revisiting the value proposition of AMD's Ryzen 5 2400G
— 3:23 PM on February 15, 2018

The mornings before tight deadlines in the world of PC hardware reviews often follow a week or less of nonstop testing, retesting, and more testing....

Type: Blog post Tags: CPUs Graphics

57
Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card
— 10:31 AM on May 17, 2017

AMD's Radeon Vega Frontier Edition reveal yesterday provided us with some important pieces of the performance puzzle for one of the most hotly-anticipated graphics...

Type: Blog post Tags: Graphics

40
Re-examining the unusual frame time results in our Radeon RX 470 review
— 1:33 PM on August 12, 2016

It's never fun to admit a mistake, but we made a big one while writing our recent Radeon RX 470 review. That piece was...

Type: Blog post Tags: Graphics

73
TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

21
Radeon Pro Duo spearheads AMD's push for VR dominance
— 6:00 PM on March 14, 2016

GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual...

Type: Blog post Tags: Graphics Gaming

78
Microsoft's push for a unified cross-platform gaming experience backfires
— 6:26 PM on March 1, 2016

Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those...

Type: Blog post Tags: Graphics Gaming Software

193
Ashes of the Singularity's second beta gives GCN a big boost with DX12
— 11:21 AM on February 25, 2016

Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX...

Type: Blog post Tags: Graphics Gaming Software

73
Into a new era
— 10:43 PM on December 2, 2015

Sixteen years ago, we fired up a modest web server session and began posting news items about the latest in PC tech and gaming. Over...

Type: Blog post Tags: Graphics The Tech Report

409
How much video memory is enough?
— 10:57 AM on August 12, 2015

One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the...

Type: Blog post Tags: Graphics

211
Is FCAT more accurate than Fraps for frame time measurements?
— 11:36 AM on July 22, 2015

Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid...

Type: Blog post Tags: Graphics Gaming

46
Reconsidering the overall index in our Radeon R9 Fury review
— 12:20 PM on July 13, 2015

I've been pretty active over the weekend responding to questions in the comments section for our Radeon R9 Fury review.

Type: Blog post Tags: Graphics

159
Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering
— 3:46 PM on October 23, 2014

The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to...

Type: Blog post Tags: Graphics Gaming

88
Here's another reason the GeForce GTX 970 is slower than the GTX 980
— 3:09 PM on October 1, 2014

I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I...

Type: Blog post Tags: Graphics

41
The Obligatory Super Hole VIII – The Uppity Armchair CD Edition
— 12:57 PM on February 3, 2014

Jason Fox, our resident Mac blogger, spends his days in the advertising business, and he has a tradition of rating the Superbowl commercials each year....

Type: Blog post Tags: Mac

50
A subjective look at the A8-7600's gaming performance
— 1:34 PM on January 17, 2014

Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce...

Type: Blog post Tags: CPUs Graphics Gaming

95