DirectX 11 more than doubles the GT 1030's performance versus DX12 in Hitman It's been an eventful week in the TR labs, to say the least, and today had one more surprise in store for us. Astute commenters... |
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Revisiting the value proposition of AMD's Ryzen 5 2400G The mornings before tight deadlines in the world of PC hardware reviews often follow a week or less of nonstop testing, retesting, and more testing.... |
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Spitballing the performance of AMD's Radeon Vega Frontier Edition graphics card AMD's Radeon Vega Frontier Edition reveal yesterday provided us with some important pieces of the performance puzzle for one of the most hotly-anticipated graphics... |
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Re-examining the unusual frame time results in our Radeon RX 470 review It's never fun to admit a mistake, but we made a big one while writing our recent Radeon RX 470 review. That piece was... |
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TR's VR journals, part one: setting the stage Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've... |
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Radeon Pro Duo spearheads AMD's push for VR dominance GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual... |
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Microsoft's push for a unified cross-platform gaming experience backfires Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those... |
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Ashes of the Singularity's second beta gives GCN a big boost with DX12 Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX... |
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Into a new era Sixteen years ago, we fired up a modest web server session and began posting news items about the latest in PC tech and gaming. Over... Type: Blog post Tags: Graphics The Tech Report |
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How much video memory is enough? One question we haven't answered decisively in our recent series of graphics card reviews is: how much video memory is enough? More pressingly given the... |
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Is FCAT more accurate than Fraps for frame time measurements? Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid... |
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Reconsidering the overall index in our Radeon R9 Fury review I've been pretty active over the weekend responding to questions in the comments section for our Radeon R9 Fury review. |
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Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to... |
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Here's another reason the GeForce GTX 970 is slower than the GTX 980 I was really under the gun when I was trying to finish up my GeForce GTX 970 and 980 review. As a result, I... |
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A subjective look at the A8-7600's gaming performance Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce... |
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Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first... |
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An update on Radeon R9 290X variance We're still tracking the issue of Radeon R9 290X performance variance after our investigation into the matter last week and AMD's subsequent statement.... |
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A few thoughts on Nvidia's G-Sync On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ... |
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Intel maintains steady growth across the board in Q1 2018 | 14 |