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Building a custom Xbox Adaptive Controller peripheral, part five
— 1:23 PM on October 31, 2018

New to this series? Parts one, two, three, and four are worth catching up on before continuing. There's a lot of ground...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part four
— 9:30 AM on October 24, 2018

If you're just joining this series, I encourage you to flip back to parts one, two, and three to get yourself up...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part three
— 7:47 AM on October 20, 2018

In part two of this blog series, I introduced my idea of using paint rollers as the mechanism for allowing easy rotation of the foam...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

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Building a custom Xbox Adaptive Controller peripheral, part two
— 11:47 AM on October 10, 2018

Last week, I officially introduced you to my project to build a custom input device for my daughter Ellie that she could use with the...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

19
Building a custom Xbox Adaptive Controller peripheral, part one
— 12:39 PM on October 1, 2018

A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my...

Type: Blog post Tags: Miscellaneous Input devices Game consoles Personal tech

7
Updated: GeForce cards mysteriously appear to play nice with TR's FreeSync monitors
— 11:42 PM on September 29, 2018

Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I'm confident the tear-free gameplay we're...

Type: Blog post Tags: Graphics Displays Gaming

66
Twin eagles: building matching Ryzen systems for teens
— 12:30 PM on September 20, 2018

A wise man once said, "Fish, you idiot, Ryzen is almost here! You should have waited." It took a while, but all the way back...

Type: Blog post Tags: Miscellaneous

39
Tobii makes a compelling case for more natural and immersive VR with eye tracking
— 4:36 PM on January 26, 2018

 We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and...

Type: Blog post Tags: Displays Input devices Gaming

26
Synaptics' Clear ID fingerprint sensor feels like the way of the future
— 10:30 AM on January 17, 2018

Edge-to-edge screens are poised to be the new hotness of smartphone design in 2018, but pushing pixels right out to a device's borders leaves little...

Type: Blog post Tags: Input devices Mobile computing

36
How much does screen size matter in comparing Ryzen Mobile and Kaby Lake-R battery life?
— 1:15 PM on November 30, 2017

 As we've continued testing AMD's Ryzen 5 2500U APU over the past few days, we've been confronted with the problem of comparing battery life...

Type: Blog post Tags: CPUs Mobile computing

66
Here's a first look at the battery life of HP's Ryzen-powered Envy x360
— 8:15 AM on November 29, 2017

My initial tests of AMD's Ryzen 5 2500U APU gave us a fine picture of the APU's performance, but we admittedly didn't test battery...

Type: Blog post Tags: CPUs Mobile computing

57
I made my dumb appliances smarter with the Internet of Things
— 2:58 PM on December 2, 2016

Sometimes I forget things. In particular, I forget to transfer my clean but wet laundry from the washing machine to the dryer. When this happens,...

Type: Blog post Tags: Miscellaneous Networking

40
Space Pirate Trainer's beta update turns it into a more strategic VR shoot-'em-up
— 4:06 PM on September 14, 2016

Space Pirate Trainer's early-access release, like many fun games, has a simple premise. Put on the HTC Vive, pick up its controllers, and you're...

Type: Blog post Tags: Gaming Software

4
TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

21
The Tech Report attends Silicon Valley Virtual Reality 2016
— 8:54 AM on May 2, 2016

I spent a few days last week at the Silicon Valley Virtual Reality Expo in San Jose. SVVR is a fairly small convention that...

Type: Blog post Tags: Miscellaneous

7
Microsoft's push for a unified cross-platform gaming experience backfires
— 6:26 PM on March 1, 2016

Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those...

Type: Blog post Tags: Graphics Gaming Software

193
Ashes of the Singularity's second beta gives GCN a big boost with DX12
— 11:21 AM on February 25, 2016

Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX...

Type: Blog post Tags: Graphics Gaming Software

73
Mixing power-line networking with Wi-Fi proves intoxicating
— 11:27 AM on September 28, 2015

You may recall my failed attempt at using a second Wi-Fi router in repeater mode in order to overcome some signal-strength issues in the...

Type: Blog post Tags: Networking

66