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Building a custom Xbox Adaptive Controller peripheral, part five
— 1:23 PM on October 31, 2018

New to this series? Parts one, two, three, and four are worth catching up on before continuing. There's a lot of ground...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part four
— 9:30 AM on October 24, 2018

If you're just joining this series, I encourage you to flip back to parts one, two, and three to get yourself up...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

11
Building a custom Xbox Adaptive Controller peripheral, part three
— 7:47 AM on October 20, 2018

In part two of this blog series, I introduced my idea of using paint rollers as the mechanism for allowing easy rotation of the foam...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

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Building a custom Xbox Adaptive Controller peripheral, part two
— 11:47 AM on October 10, 2018

Last week, I officially introduced you to my project to build a custom input device for my daughter Ellie that she could use with the...

Type: Blog post Tags: Miscellaneous Input devices Game consoles

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Building a custom Xbox Adaptive Controller peripheral, part one
— 12:39 PM on October 1, 2018

A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my...

Type: Blog post Tags: Miscellaneous Input devices Game consoles Personal tech

7
Updated: GeForce cards mysteriously appear to play nice with TR's FreeSync monitors
— 11:42 PM on September 29, 2018

Update 9/30/18 3:22 AM: After further research and the collection of more high-speed camera footage from our G-Sync displays, I'm confident the tear-free gameplay we're...

Type: Blog post Tags: Graphics Displays Gaming

66
Microsoft's Xbox Adaptive Controller is for everybody—literally
— 8:11 AM on June 15, 2018

At a quick glance, it's easy to dismiss the Xbox Adaptive Controller as a one-off thing meant for a very specific audience. But Microsoft...

Type: Blog post Tags: Input devices Gaming

13
Tobii makes a compelling case for more natural and immersive VR with eye tracking
— 4:36 PM on January 26, 2018

 We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and...

Type: Blog post Tags: Displays Input devices Gaming

26
Synaptics' Clear ID fingerprint sensor feels like the way of the future
— 10:30 AM on January 17, 2018

Edge-to-edge screens are poised to be the new hotness of smartphone design in 2018, but pushing pixels right out to a device's borders leaves little...

Type: Blog post Tags: Input devices Mobile computing

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TR's VR journals, part one: setting the stage
— 5:33 PM on July 13, 2016

Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've...

Type: Blog post Tags: Graphics Displays Gaming

21
Farewell, beloved Rat
— 6:00 AM on April 16, 2015

Farewell, beloved Rat. You've been a faithful companion, constantly perched next to my right hand and always eager for the next opportunity to dart...

Type: Blog post Tags: Input devices

75
Notes from TR's next-gen storage testing
— 3:13 PM on December 19, 2014

In between work on other projects, I've been running exploratory tests on PCIe SSDs to see how their performance characteristics differ from the...

Type: Blog post Tags: Storage

53
For Valve, is the Steam controller both a blessing and a curse?
— 10:06 PM on April 10, 2014

As excited as we may be about Steam machines democratizing PC gaming in the living room, there's no question Valve's new platform will encounter some...

Type: Blog post Tags: Input devices Game consoles

96
You can snag a 39'' 4K display for $404
— 12:25 PM on January 16, 2014

The other day, my friend and fellow PC enthusiast Andy Brown pinged me and told me I needed to come over to his house to...

Type: Blog post Tags: Displays

107
Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones
— 5:52 PM on January 15, 2014

The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first...

Type: Blog post Tags: Graphics Displays Gaming

77
High-PPI support in Windows 8.1: still not so great
— 8:25 PM on December 19, 2013

Displays with high pixel densities are pretty much standard in tablets, and we're all waiting for them to become standard in notebooks. Take a trip...

Type: Blog post Tags: Displays Mobile computing Windows

103
Google, I love you, but you're bringing me down
— 11:57 PM on November 14, 2013

I was listening to LCD Soundsystem the other day, and New York, I love you, but you're bringing me down somehow coalesced my feelings...

Type: Blog post Tags: Mobile computing Internet Operating systems Personal tech

145
Adventures in left-handed mousing
— 9:15 AM on November 1, 2013

I'm right-handed. I use my dominant hand for everything from scrawling my name to hurling tennis balls for my dog to brushing my teeth. My...

Type: Blog post Tags: Input devices

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