Tobii makes a compelling case for more natural and immersive VR with eye tracking We've heard murmurs about the benefits of eye-tracking in VR headsets for quite some time now, but even with the number of press days and... Type: Blog post Tags: Displays Input devices Gaming |
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Space Pirate Trainer's beta update turns it into a more strategic VR shoot-'em-up Space Pirate Trainer's early-access release, like many fun games, has a simple premise. Put on the HTC Vive, pick up its controllers, and you're... |
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TR's VR journals, part one: setting the stage Over the past couple months, I've been places. I've dangled from the side of a rock wall hundreds of feet above crashing waves. I've... |
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Radeon Pro Duo spearheads AMD's push for VR dominance GDC—At its Capsaicin event this evening, AMD took the wraps off a wide range of software and hardware projects that put the spotlight on virtual... |
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Microsoft's push for a unified cross-platform gaming experience backfires Over the past few years, Microsoft has made a few attempts to build bridges to the PC gaming community. More often than not, though, those... |
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Ashes of the Singularity's second beta gives GCN a big boost with DX12 Ashes of the Singularity is probably the first game that will come to most people's minds these days when we talk about DirectX... |
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Chess, guns, and chainswords collide in Warhammer 40,000: Regicide Dakka! Dakka dakka dakka! That, my friends, is the most beautiful sound in the universe. Well, second best, perhaps, after the dulcet tones of... |
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Is FCAT more accurate than Fraps for frame time measurements? Here's a geeky question we got in response to one of our discussions in the latest episode of the podcast that deserves a solid... |
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In the moment with Project Cars There's a whole process involved with playing Project Cars in my home office—a ritual, if you will. First, I pull an older X79 rig off... |
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Gaming on the Grid with Nvidia's Shield Tablet Music and video streaming are big business these days. Game streaming hasn't taken off in the same way, but Nvidia has big plans for it.... Type: Blog post Tags: Mobile computing Gaming |
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Civ: Beyond Earth with Mantle aims to end multi-GPU microstuttering The next installment in Sid Meier's Civilization series, Civilization: Beyond Earth, comes out tomorrow. The folks at AMD have been working with its developer, Firaxis, to... |
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AMD's CEO transition is a natural next step I just finished listening in to the conference call for financial analysts regarding AMD's CEO transition from Rory Read to Dr. Lisa Su. As... |
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Broken Age and the Kickstarter factor I haven't done a ton of gaming on my PC lately. It's not for a lack of games—I have access to a lot of new... |
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A subjective look at the A8-7600's gaming performance Update — Faulty memory appears to be behind the crashing we experienced with the A8-7600T. The AMD-branded DIMMs provided with the Kaveri test system produce... |
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Oculus Rift's 'Crystal Cove' prototype tickles our rods and cones The absolute highlight of last year's CES was getting a first look at an Oculus Rift prototype. Strapping on a Rift for the first... |
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Goodbye, consoles For more than a decade, an Xbox console has lived under my television. I started with the original and moved on to the 360,... Type: Blog post Tags: Gaming Game consoles |
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Brawling my way through Batman: Arkham Origins I keep hearing that winter is coming, but in Gotham, it's already here. Snowflakes swirl as I glide through the dim moonlight and onto... |
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A few thoughts on Nvidia's G-Sync On the plane home, I started to write up a few impressions of the new G-Sync display technology that Nvidia introduced on Friday. ... |
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Samsung 970 Pro NVMe SSDs are ready to take a licking | 3 |
Gaming bench status update: I'm collecting a whole new set of numbers out of caution because of some weird deltas I'm observing upon retesting some co... | +30 |