First impressions of Shift 2 Unleashed

I have console envy. That’s difficult to admit as a PC gamer. In my defense, this envy has nothing to do with hardware. The best consoles on the market were barely cutting-edge when they were released several years ago, making their underlying hardware laughably anemic by today’s standards. Even a budget gaming PC is capable of pushing modern titles at higher resolutions than an Xbox 360 or PlayStation 3, and it’s just as easy to hook up to your big-screen television and control from the comfort of the couch.

Despite having a game-ready PC in my living room, some of my favorite titles and franchises remain frustratingly restricted to consoles. Rockstar’s Table Tennis is easily my favorite sports game, but it’s exclusive to the Xbox 360 and unmatched on the PC. Ditto for Ninja Gaiden, whose brand of virtual violence can be enjoyed on multiple consoles but not from within Windows. Microsoft appears particularly disinterested in cross-pollination with the PC, having kept its excellent Forza Motorsport franchise on the Xbox from the very beginning.

Of all my console favorites, I miss Forza the most on the PC. Top Gear has heightened my lust for cars I’ll never be able to afford, making me increasingly eager to live out my automotive fantasies with realistic driving sims. Forza Motorsport and Gran Turismo have defined that genre on the Xbox and PlayStation, respectively. Sadly, there really hasn’t been a PC equivalent with the same graphical fidelity, realistic physics, and deep car catalog.

Need for Speed spin-off Shift 2 Unleashed is the latest shot at unseating driving-sim royalty, and there’s a PC version that costs $10 less than what you’ll pay to play the game on consoles. Naturally, I had to give it a shot. Things got off to a bit of a rocky start when, while downloading the game via Steam, I learned that Shift 2 is saddled with an auxiliary DRM scheme that caps the number of active installs to five systems. This limit is unlikely to inconvenience the average gamer, but it’s a pain for those of us who use games to test performance on multiple rigs. Piling another layer of DRM on top of the anti-piracy measures built into Steam certainly hasn’t stopped cracked versions of Shift 2 from appearing on torrent sites, so it’s hard to see the point.

The next twinge of disappointment hit when I fired up the game. Even with all the eye candy cranked, antialiasing and anisotropic filtering included, Shift 2‘s graphics don’t look as realistic as what’s offered by the latest iterations of Gran Turismo and, to a lesser extent, Forza Motorsport. Shift 2 is still a good-looking game, but it’s definitely a step behind in visual quality.

Graphics don’t count for everything. Still, it would be foolish to discount the contribution that realistic visuals can make to games that attempt to closely simulate real-world experiences. The better that simulation looks, the more immersive it can be.

I say can because immersion is the product of many different factors. Shift 2‘s graphical detail may fall short of the realistic standard set by its competitors, but the game has an effective visual twist that very much pulls you into the action. In addition to the usual selection of external and in-car cameras, a helmet cam provides a unique view of the action. Your eyes aren’t locked forward like with a standard cockpit view. Instead, the camera shifts to focus on the apex of approaching corners. While drifting, the camera pans in the opposite direction to better keep tabs on what’s in the path of your squealing tires.

This driver’s-eye view can be a little disorienting at first, but it started to feel natural to me after just a few laps. There are other elements to the helmet cam, too. The faster you go, the more your peripheral vision fades as you focus on the road ahead. Hit a wall, and things plunge briefly into black and white while your head rattles around the roll cage.

Shift 2‘s cars and tracks may not be picture-perfect, but the helmet cam makes me feel like I’m right behind the wheel. Crucially, I also feel like I’m the one turning it. Shift 2 steers well clear of the arcadey handling of some NFS titles and feels much more like an accurate simulator—accurate enough, anyway. I don’t have enough experience clipping chicanes in a Lotus Elise or Porsche 911 to really be able to tell whether Shift, Forza, or Gran Turismo does the best job of conveying how those cars handle in the real world. Having spent some time with all three games, though, I can tell you that Shift 2‘s physics engine feels like it’s in the same ballpark as the other two.

To avoid scaring off casual audiences with realistic handling dynamics, Shift 2 is loaded with the usual assortment of driving aids. With a little help from traction control and a superimposed racing line, the game is easy to play with a controller while lounging on the couch. A number of different wheel peripherals are also supported for folks who want their controls to be as realistic as possible.

The more time I spend with Shift 2, the more I enjoy the game. The racing gets quite intense when viewed through the helmet cam, and the events staged at night can be particularly thrilling when you’re unfamiliar with the track. You’ll encounter plenty of unfamiliar corners among the generous collection of real-world and custom tracks included in the game. There are loads of cars, too, although not nearly as many as you’ll find in the likes of Forza and GT. Shift 2 also bristles with tuning and customization options, and there’s a substantial online component when you get bored with the career mode and quick races.

Add everything up, and Shift 2 looks like the best racing sim you can buy for the PC. I still think Forza and Gran Turismo are more complete examples of the breed, though. The Shift franchise is going to need more than a helmet cam to make up for being behind on the graphics front in a genre built on realism and attention to detail.

Because Shift isn’t beholden to consoles, let alone one in particular, I do get the sense that the franchise could spawn a driving game that would surpass Forza and GT. Even budget PC hardware has considerably more computational and pixel-pushing resources than the consoles, which are effectively several generations behind. Exploit that potential with a game built on Shift 2‘s solid foundation, and you could end up with something that would make console gamers more than a little envious.

Comments closed
    • CaptTomato
    • 8 years ago

    “”behind on the graphics front in a genre built on realism and attention to detail””

    Shift2’s dusk and night racing are far more convincing than any console game.
    Don’t forget that your standard cars in GT5 suck on GFX and have no cockpit mode{hilarious}

    • CaptTomato
    • 9 years ago

    delete

    • kondor999
    • 9 years ago

    Definitely some of the best physics and handling on the PC. People cling to other, more “hardcore” sims (and I certainly have owned and played all of them), but I also happen to own both a Honda S2000 and a BMW M6.

    And none of those “hardcore” driving sims manages to capture the handling dynamics of these cars that I own (and am therefore very familiar with).

    I was able to lap the Nordschleife in a Lexus LFA in 7:33. The real time? 7:30.

    That’s *awesome* verisimilitude, and is the best endorsement I can think of re: the realism of this game.

      • Anomymous Gerbil
      • 9 years ago

      Which one are you referring to here, Shift2?

      Are you an experienced race driver, or one of the “aliens” who are among the fastest in any particular game/sim you try? (I’m certainly not!) Just asking, because if an average good driver can get within 3s or <1% of the real-life lap record of a skilled race driver, then maybe the verisimilitude isn’t so good? If you are, then it’s pretty good!

        • Waco
        • 9 years ago

        I’ve played far too many racing games over the past 10 years and I won’t hesitate to admit that Forza 2/3 honed my skills for real life situations. I learned the dynamics of my car using Forza 3 and it paid off in spades on an actual track. First time out I was hesitant…but after a few laps I was bombing around the track with times nearly as good as many experienced drivers in more capable cars.

        As for Nordschleife – I nearly matched the lap times recorded in various cars in Forza 3 as well…but I have no delusions that I could do that in real life. That track would scare the shit out of me.

          • Anomymous Gerbil
          • 9 years ago

          Exactly… I think if mortals can match professional race driver times in a sim, then it means that either they are actually likely to be freakishly good in a real car, or the sim isn’t quite accurate. Hard to tell until you take the sim driver and stick them in a real car at the track!

            • Waco
            • 9 years ago

            Sims can teach your mind how to drive…but they can’t teach your instincts to drive. I still brake early even when I know I shouldn’t. :shrug: Aside from things like that though – it’s actually really damn helpful to play a modern racing “sim” like Forza 3 to get an idea of how to tackle certain situations especially if the game has your car in it.

            I remember Clarkson did a comparison with Gran Turismo (2, 3?) in an NSX on Laguna Seca and he couldn’t drive the NSX for shit…though I’m sure a lot of that was for the cameras.

            • kondor999
            • 9 years ago

            DIsclaimer: I should have mentioned I’ve driven the Nordschleife in a Porsche 997 on a number of occasions. Maybe that will help explain the 7:33 time, although I’m sure there are better drivers out there both simulated and real!!

            I haven’t found anything besides this Shift series that approximates the “feel” of a real car. I think most simmers are probably lacking in real-world experience, and so cling to various “hard-core realism” sims without realizing that Realism is just a word.

            I don’t care how accurate a sim is supposed to be. It’s whether or not I can drive the damn thing in a fairly realistic fashion – meaning the car reacts the way I know it’s supposed to react.

            One thing – the first NFS Shift borked the handling on the S2000 – the car is squirrely in RL but not as bad as portrayed. Shift2 corrected that (then again, they claim to be modeling an S2000CR, which has substantially different suspension settings than the ’02 S2000 in Shift1).

            PS – You *must* spend time tweaking the settings to make the handling feel right with a wheel (I use a G25). The stock settings are horrible.

            • CaptTomato
            • 9 years ago

            “”anything besides this Shift series that approximates the “feel” of a real car””

            This is a great point, and as someone who’s owned many Australian muscle cars in my time, I also like the “feeling” shift1 gives, and whilst one may argue that Simbin’s RACEON US muscle cars are more realistic, they’re a downright PITA to drive in terms of feel…..and by all accounts Iracing is even more “realistic”, lol.

            As I said before, Shift1 is the first game where I’ve actually enjoyed the muscle cars…..of course the euro thoroughbreds handle like a dream in comparison.

    • south side sammy
    • 9 years ago

    I’m going to write something a lot of people aren’t going to like. I’ve read a lot of different opinions on this game by people who bought it. The biggest complainers are the halfwits that try and play racing games with a keyboard and or console controllers. If you’re going to race, the only way to have a really positive experience is to use a wheel. Even an el cheapo $50 set up would give greater satisfaction because you’ll have better feel for the game and the way the cars “handle”. Until you do play it with a wheel you have absolutely no right to complain about anything.

      • Ngazi
      • 9 years ago

      Except it is completely possible to play any racing game with tapping and they all have steering assist when using keyboard.

    • Madman
    • 9 years ago

    How does it compare to LFS? I’m only interested in sim part via steering wheel.

      • CaptTomato
      • 9 years ago

      Good question….and one that’s hard to solve via most reviewers, as most of them are xbox jockies and often use the green racing line aid even with slow cars, not people that I’d deem able to render a proper judgement regarding your exact question, a question I’d like answered as well.

      From the POV of Shift no1{disregarding the drift cars}….I feel that S1 is sim like in gross terms, but really has a drift model underlying it, so whilst you can drive in a traditional manner, you can often be faster using rally/drift style driving on “non” drift tracks.

      One more thing, I’m not sure whether the new autolog feature is the answer, but S1 doesn’t allow you to record your best times in each car, it only records your very fastest time, which makes doing time trialling close to pointless unless you have a pen and paper handy.

    • south side sammy
    • 9 years ago

    Is the game “buggy” at all or do you think anything needs to be patched ?

    It’s on my list. I’ve been playing Shift since it came out but am afraid to buy this one so quick because the first needed a patch right off.

    How does is compare to the first, or don’t you know ?

      • DF bobo
      • 9 years ago

      its miles above the first shift, particularly the physics (though tire squeal sees like its still a boolean operation) and the graphics. the helmet cam… I personally just didnt like it, but thats an invalid complaint as you can still use the old cockpit view, unchanged from shift 1.

      this is a bit buggy. not difficult to live with, but the screenshot system is broken… sometimes it crashes the game if you try using it during a race, and it doesnt seem to save the images anywhere accessible for use as a wallpaper or something. the invite system does not work at all, the racing line will (this is a somewhat rare occurence) dissapear then reappear seconds later. and once, the entire game just froze up and crashed.

      Personally I can live with it, but at the same time, a patch needs to be released soon.

    • Anomymous Gerbil
    • 9 years ago

    “Add everything up, and Shift 2 looks like the best racing sim you can buy for the PC. ”

    Err.. i think you meant to say iRacing. It’s a subscription model, but if you want “best” and “sim” and “racing”, then you need iRacing.

      • CaptTomato
      • 9 years ago

      What about the horrid GFX and dull and lifeless game?

        • Anomymous Gerbil
        • 9 years ago

        I guess that’s the point; iRacing is a sim not a game, and therefore its focus is not so much on the graphics as on the realism re tyres, handling, regs, etc.

        I honestly don’t know why you would have a beef with iRacing graphics; they are more than good enough to put you “there” (for me, at least). The screenshots of these other games do look good, but once you’re racing in a pack with 15 other cars, the nuances of the graphics fade into virtual irrelevance (for me, at least). That said, I won’t complain as and when the iRacing graphics are graadually updated…

        …which leads to the big difference with iRacing compared to other one-off purchase games. iRacing is funded by a subscription model, ~$10/month depending how long you subscribe for. This obviously puts off some people, but it funds a new release every ~3 months with improvements to the tyre model or the car handling or the sporting regs or the graphics or the user interface etc. Hence, everything is constantly improving, from what is already arguably the best sim-racer available.

        As for iRacing being “dull and lifeless”, I’m not sure what you mean? It does what it says on the box, i.e. it’s an ultra-realistic sim for single-user practice, and net-based time-trials, qualification and league racing, all with excellent net code. That may not be your preference, which is fine, but I don’t think that makes it objectively “dull and lifeless”.

          • CaptTomato
          • 9 years ago

          “”iRacing is a sim not a game”””

          Shift1 is very sim like in the driving model for most cars, certainly in gross terms, so whilst it may not have the fine tuning that Iracing has, suggesting otherwise is disingenuous.

          The reason I have a beef with iracing GFX is because they suck plain and simple,+ limited sense of speed especially compared to S1, and a general sterile feel/environment at every move…..more power to you if you like it and only care about “ultra realistic physx” aka game developer induced difficulty in a bid to ensure you play long enough to get some money out of you.

          IMO, the best sim racer is the Simbin series, a one time payment of $40-$50 would get you RACE07/GTR EVO/RACEON/WTCC/WTCC2/VOLVO THE GAME/STCC THE GAME etc, and you’d have access to virtually all the best tracks ands cars in the world, and these game also have a very good MP, especially if you join up with a private racing league.

          I must say, I really can’t stand Iracing and it’s proponents, there’s something about their air of superiority that bugs the hell out of me.

            • Ngazi
            • 9 years ago

            Where do I get RACE07/GTR EVO/RACEON/WTCC/WTCC2/VOLVO THE GAME/STCC THE GAME etc for $40-50?

            • CaptTomato
            • 9 years ago

            Usually via a Steam bundle….give or take $10.
            Btw, Volvo the game is free, and has 8 cars and 2 tracks+ there’s a number of Simbin demo’s via Steam.
            You can also still get the GTR2 demo which has 600BHP Lambo and Ferrari, and GTR2 drives similar to RACE07 etc, so you can use that as a guide, ideally using a wheel.

            Simbin MP is lightyears ahead of Shift/F1 2010, and u can dl set ups for most cars ingame.

            STCC2 the game has just been released as an Expansion to RACE07{the mothership}, and I suspect they’re also going to release GTR2 via Steam for a few bob.

            • Anomymous Gerbil
            • 9 years ago

            Wow… I think you need a nice long rest.

            I’m not being disingenuous re the arcade/sim qualities of Shift1. I’ve never played it, so I was basing my comment on the comments of others here. Chill.

            I’m also not being superior. Did you even see the “(for me, at least)” qualifications to my opinions? Some people prefer the more arcade-y games, and others prefer the more accuracy-based sims. Of the sims, some prefer iRacing, some prefer Simbin series, some prefer LFS or Netkar or whatever. Each to their own, and there’s no need to get your panties in a bunch if someone has a different preference to you.

            But while you’re here, please show me your evidence that iRacing “induces” difficulty to get more money out of me? Either you don’t really believe that, or you don’t know the background to the guys behind the sim. In any case, $10/month is frankly nothing and they can have my money for as long as they keep developing and improving it.

            Serious question: do you really go pixel-peeping when you’re 3-wide into Turn 1? Do you *really* care about the graphics *that* much when you’re concentrating on racing? I don’t think iRacing’s graphics are the greatest of the bunch, but they are easily enough to do the job, and they’re undergoing development and will improve over time.

            ————————

            * the other factor with iRacing is the ratings system; whilst annoying at times, it basically ensures that you never get idiots in your practice and races.

            • CaptTomato
            • 9 years ago

            You shouldn’t be writing off either S1 or SU2 unless you’ve played them….atm, I’m playing S1 and would’ve bought SU2 already except for some persistently bad opinions of it’s state.
            GFX do make a diff when they’re at the level of Shift1, and my understanding is that SU2 is better but much more demanding.

            I also like the fact that Shift1 has without question some of the best looking and driving yank tanks……but I can understand you dismissing Iracing’s GFX when they’re so ordinary.
            Even though I highly rate GTR Evo as a racing game, their Conisegggggggg is ugly as hell, 2 dimensional looking and has an ugly narrow assed mess of a cockpit view, unlike the beautifully rendered cockpits in S1.

            Btw, if you want to avoid idiots, you can do it regularly with “most” racing games via private leagues at both Nogrip and RaceDepartment……and even then, the public MP on GTR evo is often quite good, especially with the faster and more difficult to drive cars like F3000/F1.

            I can’t make sense of Iracings existent given what’s available, but then people do surprise me at times.

            • Anomymous Gerbil
            • 9 years ago

            Please don’t misinterpret what I’m saying. I haven’t even played Shift1 or Shift2, so I have no opinion on them at all, and I am certainly not writing them off. If you read my posts, all I was saying was that IMHO, and based on what I have seen and played and read, iRacing is perceived as the most accurate sim. I never said other games/sims are bad, or don’t have good graphics, or don’t have *good enough* accuracy, or whatever.

            I understand that private leagues help avoid idiots, I have participated in such. I’m just saying is that iRacing *also* gives you pickup races without the idiots, as well as private leagues if you so choose.

            It’s pretty easy to make sense of iRacing’s existence. For what amounts to bugger-all money for most working people, you get a very accurate sim, with a great (if sometimes frustrating) rating and league system, incredibly detailed/accurate track and car modelling etc, [b<]that will be continually developed[/b<]. Some other sims have fantastic community support especially re tracks and cars, [b<]and[/b<] have luxuries like being able to model non-existent tracks, albeit at a lower level of detail. But they generally won't undergo the overall continuous improvement that iRacing will. So it's horses for courses, and there's no need to get upset if someone values different aspects of the experience than you do. It's just great that we have the choice that we do. Group hug?

            • CaptTomato
            • 9 years ago

            “””” iRacing is perceived as the most accurate sim”””

            Maybe it is, or maybe it’s much harder than real life race cars, which is often what you hear from the pro drivers…..either way, it’s not a model that appeals to me.
            Do me a favour though, please don’t characterize me as emotional “all the time”, it might convince those who just scan thru these posts, but if people are taking their time, they might question your knowledge of my emotional state from behind my KB.

      • Howie47
      • 9 years ago

      For all the wrong reasons, iRacing is like real racing. COST, huge monotonous preparation times spent, to finally get to the rapture of a racing event; and to top it off. Very poor immersion, due to old generation graphics. It’s also missing many things that have been standards for years in other racing games. Like weather, dynamic track features, impressive damage. The list goes on.

        • CaptTomato
        • 9 years ago

        “”For all the wrong reasons, iRacing is like real racing. COST””

        The anon Gerbil has also never mentioned that you must pay for both cars and tracks, and I think we’re looking at $15 a pop, so in my case, I’d probably want 20 cars+ at least 20 tracks, upping the bill to $700 or so in year one.

          • Anomymous Gerbil
          • 8 years ago

          Yes, very true that it’s going to cost you if you want to sample a variety of cars and tracks. It’s not quite that much if you wait for specials etc, but it’s still more expensive than the alternatives.

          While some of Howie’s point are true re what iRacing doesn’t have (yet), it has other advantages that other games/sims don’t have. Horses for courses.

          What are “dynamic track features”?

            • CaptTomato
            • 8 years ago

            iracing and it’s model isn’t for me….I play a number of games.
            I’ve bought Shift2, and it’s a mixed bag.
            I like the driving model, and love the extra tracks, plus there’s literally an overwhelming no of cars, of course, each car can be upgraded, so between driving them in stock form or somewhere up the performance scale, there’s a huge range of cars.

    • efex172
    • 9 years ago

    Ok i know this is an awaited game and the review leans heavily towards a gaming enthusiast.

    but not all PC users have a “la la la xyz big round thing 9000” shoved in front of them that takes up half the table generally known as a steering wheel, or a controller….that accounts for 5% of the PC masses, while the other 95% rely on the keyboard. What did the review say about the general gamer that will play this on a keyboard….. Uh …. um… i`m sure…er…no.

    Yep nothing not one word about the keyboard is about the ninth option in as a controller or about how it is absolutely unplayable using a keyboard and how loads of people have hit the forums and youtube about this.

    So this is a review for the 5% of gamers….right?

      • Palek
      • 9 years ago

      Playing racing games with a keyboard was always awful and will continue to be awful for all eternity. You can buy a halfway decent USB attached controller for [s<]$20[/s<]$30 or less so why torture yourself with a keyboard? [url<]http://www.newegg.com/Product/Product.aspx?Item=N82E16826104402&cm_re=usb_gamepad-_-26-104-402-_-Product[/url<]

      • CaptTomato
      • 9 years ago

      Get a decent wheel, ie, DFGT/G27.
      A wheel is one of the best things you can do for gaming…..but judging a sim-like racing game based on KB performance is bordering on insane.

      Using a 360 controller also sux hard as it has no FFB{rumble for tards}, and totally lacks the immersion of having to steer properly.

      • ChangWang
      • 9 years ago

      No, this blog post is for the 95% of gamers that do. Believe it or not, I bet keyboard drivers are in the minority here. Anyone that likes racers at LEAST has a game controller, and those that are serious about racers already has a wheel. I have a Logitech Driving Force Pro (2003) from my PS2 days that I still use when I wanna get serious, otherwise I use a 360 controller like everyone else

      • Chrispy_
      • 9 years ago

      So buy a $30 Xbox360 controller for your $36 game and then you’re equipped with one of the finest dual-analogue controllers available at the moment.

      Not only that, but a gamepad is a far better way to enjoy casual gaming because then you can lie back in bed/sofa rather than sitting at a desk.

        • CaptTomato
        • 9 years ago

        “”So buy a $30 Xbox360 controller “”

        A few dollars more for a MOMO Wheel.
        A controller is certainly lightyrears ahead of a KB, but a wheel is lightyears ahead of a controller, and for example, when I was using my xbox controller with GTR Evo/Race07’s F3000, there was constant swaying on straights, but with my DFGT, it’s dead straight.

        That said, anyone serious about going very fast must get a G27 or the like with the superior pedal set.

          • Chrispy_
          • 9 years ago

          Well exactly – but you can use a controller for loads of games, whilst a wheel can only be used with driving sims.

            • CaptTomato
            • 9 years ago

            Regardless of every other criteria, unless a racing game has proper wheel support and precision, it’s dead to me.
            If you think sims are hard, you’re kind of right, but it’s just a matter of technique and practice…..once you’ve understood how to drive one sim, you can apply it to ALL sims, and that’s why I bother doing hotlaps in Shift1, as it’s very simlike in many ways, so I’m having fun with the gorgeous range of cars, and keeping my skills polished.

    • mslowe7187
    • 9 years ago

    Nothing wrong with getting a 360 Geoff! They’re only 200 bucks and I’m sure you could write it off as a business expense! I very much enjoy having both a gaming pc and my consoles!

      • Dissonance
      • 9 years ago

      I already have a 360. And Forza, Ninja Gaiden, and Table Tennis 😉

        • mslowe7187
        • 9 years ago

        ah, i misunderstood your “console envy” comment. My mistake!

    • ap70
    • 9 years ago

    NFS Boring way of life.
    Nothing is new in this game except the fact you can compete at night.
    Drifting zzz.zz.z.z
    Sound is horrible….makes any woman to want to split after two minuts her man is playing this xit.
    Terrible.

    • ChangWang
    • 9 years ago

    Hey Geoff, are you a controller or wheel?

    IMO, The wheel settings can use a little work and so can the physics. Before I found this tire mod by a guy named Juls, it felt like I was driving on marshmellows.

      • Dissonance
      • 9 years ago

      Logged a lot of wheel time with Forza, but haven’t busted it out with Shift yet. Takes some effort to lug the thing out and set it up in the living room. Been playing with an Xbox 360 controller so far.

    • Palek
    • 9 years ago

    I’d be curious to hear how, in your opinion, Shift 2 compares to GRID and DIRT 2 in terms of visual fidelity. I personally think that those two games are beautifully rendered, although I must admit that I haven’t seen the latest GT on the PS3 or Forza on the Xbox so I cannot comment on how they compare. (I also haven’t had a chance to see DIRT 2 in DX11 mode yet.)

      • Dissonance
      • 9 years ago

      I’d put Shift 2 in the same league as Dirt and Grid. The graphics are maybe a little nicer, but they’re closer to those two games than to Forza and Gran Turismo.

        • Palek
        • 9 years ago

        So, if you already own GRID it’s not really worth the money unless you’ve got a thing for realistic driving simulators, eh? Thanks!

          • grantmeaname
          • 9 years ago

          If your only consideration is graphical fidelity, and you’re ignoring the thing where he just said NFS had better graphical fidelity, yes, that’s correct.

            • Palek
            • 9 years ago

            Obviously graphical fidelity is not the only consideration; the game also has to be fun to play. I did not specifically mention this (how silly of me) but I find both Dirt 2 and GRID to be loads of fun. The only reason I might consider purchasing yet another driving game is if it is considerably prettier and at least as much fun to play. Super-realistic racers are not my cup of tea, and Geoff did say that he’d put both these games in the same league as Shift 2 [edit]where graphical fidelity is concerned[/edit].

            • CaptTomato
            • 9 years ago

            “”” GRID to be loads of fun”””

            GRID was fun before I got my hands on other games like GTR EVO and co+racing wheel, but I now rate GRID as totally forgettable, not to mention incompatible with both my 360 controller and wheel.
            I find it impossible to believe that anyone could reject a more sim like game over a pure arcade game that has such poor controller support, I mean as bad as a KB is for racing games, a 360 controller is much better, yet I couldn’t get that to work either{PC}.

            Whilst I don’t like every sim, I’m not sure why you prefer arcade stuff…..get yourself a decent wheel and it’ll open a whole new world for you…it really is an amazing transformation playing with a wheel, but only if the game has good wheel support and these games do….

            Shift1
            All Simbin since GTR2 2006*
            F1 2010
            Rfactor
            Iracing
            LFS
            Netkpro

            * hundreds of cars and tracks available in this series

            • fr500
            • 9 years ago

            GRID is fun, also it works fine for me with both a wireless and wired 360 controller.

            • CaptTomato
            • 9 years ago

            But what other racing games do you have?

            • Palek
            • 9 years ago

            [quote<]Whilst I don't like every sim, I'm not sure why you prefer arcade stuff.[/quote<] Simple. I don't have an overabundance of spare time so what I look for in a racing game is very different from someone like you, who (I assume) is willing to invest time, money and effort. I usually race for about 20 minutes max, sitting on a couch in front of a large TV. I want my game to look purdy and to give me a jolt of adrenaline. The "arcade-style game + controller" combo fits the bill. That's it. For the record, I tried LFS for a while, although I didn't have a wheel so I used a joystick instead. Wasn't much fun at all. Oh, I'm also a fan of Flatout (the old one)! Different strokes for different folks.

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