Three days in Rage’s wastelands

It would have been impossible for me to sit down and play Rage without having lofty expectations for id Software’s latest opus. I started playing id games with a copy of Commander Keen that came with an old Gravis joystick, and I’ve spent a lot of time with each new release since then. Some of those titles have been better than others, but one theme has remained constant: technical brilliance. While id may not be known for masterful storytelling or innovative gameplay (beyond, you know, inventing the multiplayer deathmatch), each new generation of its engine technology has set the standard by which all others at the time are judged.

Quake was the developer’s first engine to offer truly 3D graphics, and I can still remember my jaw dropping when I circled a model and didn’t see a 2D sprite switch. Although it was painfully overused at the outset, Quake II brought us colored lighting before anyone else. In Quake III, curved surfaces were added to what had otherwise been angular worlds, and textures got a layer of shader effects. Then Doom made a return with a gorgeous dynamic lighting model that made for convincing shadows, and bump-mapped surfaces that endowed textures with real texture.

With Rage, id programming deity John Carmack brings us virtual texturing, which allows artists to paint with brush strokes rather than repeating tiles. The engine is capable of dynamically streaming textures from your hard drive, enabling richer game worlds with more unique detail than has ever been seen before. Rage‘s 20GB install footprint is a testament to how much the art team went to town with this technology.

Imagine my disappointment when, after sitting down to play Rage minutes after a speedy, SSD-fueled decryption of my eager Steam pre-load, I saw part of the world bathed in modern-looking textures, while the rest looked like it was pulling from a texture pack optimized for Intel integrated graphics. I’m not one of those people who thinks graphics are everything, but it would be foolish to deny that they have a huge impact on how immersed in the game world we can become. Nothing disturbs that suspension of disbelief like graphical anomalies and inconsistency. When you’ve been teased with a steady stream of screenshots, trailers, and behind-the-scenes developer videos advertising a much better-looking game, you feel ripped off.

So, my time with Rage did not begin well. As you’ve probably heard, the game has an automatic load-balancing system that dynamically adjusts the texture detail to maintain a consistent 60 frames per second. On the PC, it’s apparently broken. I’ve been playing on a pretty modern rig with a Core i7-870, 8GB of RAM, and a GeForce GTX 470 with 1280MB of dedicated graphics memory. Before applying Nvidia’s suggested tweaking options, the game was filled with painfully low-resolution textures that would noticeably adjust their level of detail. Nvidia’s tweaks force higher-resolution textures with a config file, which is necessary because the in-game graphics options are pretty much nonexistent. Make no mistake: Rage feels like it was designed for consoles first and PCs second.

Intent on writing about Rage this week, I soldiered on through two evening sessions before Nvidia published the secret to high-res textures. Man, what a difference a config file makes. There is still some pop-in at the edges of the screen with really fast horizontal mouse movements, perhaps an artifact of tuning the auto-balancer for the slower tracking of console controllers. Forcing V-sync through the Nvidia driver hasn’t completely eliminated tearing for me, either. For the most part, though, Rage now looks like a modern game.

At times, it’s even a beautiful one. The scale of the world is truly grand, with towering structures that look far more detailed than anything I’ve seen in a distant skybox—and these buildings I can walk up to and explore. On more than a few occasions, sometimes even with enemies charging, I’ve caught my eyes wandering from the crosshairs to take in a particularly stunning view. The engine’s texturing technology deserves much of the credit, not so much because it makes individual textures look better, but because it frees the artists to change whichever ones they please. There’s a density to the world that I’ve never experienced before, and it makes the environments feel more lived-in and real.

Some elements of the visuals feel overdone, though. The high-dynamic range lighting is a little exaggerated for my tastes, and the layer of post-processing has too much of a chromatic tint. At least the tint changes with the environment, whose post-apocalyptic landscape draws from a more diverse palette of colors than I’ve seen from any id game.

The setting isn’t a terribly original one, and it immediately invites comparisons to Borderlands, which explored a similar theme with a much different visual style and nowhere near the environmental richness of Rage. Both games feature RPG elements, but Rage plays more like a straight-up shooter. There’s much less traveling between missions, inventory management is never a chore, and I can count the number of guns I’ve collected on two hands. I stopped playing Borderlands because it started feeling like work to me. So far, Rage has been all fun and games without the grinding.

There are, of course, multiple games. Rage has vehicles that not only provide transportation to various mission strewn across the wastelands but also engage in Twisted Metal-style carnage versus similarly equipped bandits. When you’re done with that, you can take your ride to the track and compete in a series of race events to win upgrades and new vehicles.

Don’t want to drive? Head to the bar and sit down for a combative playing-card game—and don’t forget to scour the world for new additions to your deck. If that sounds a little too much like Pokémon, channel Bishop from Aliens and thread a knife through your fingertips for money.

Although these other elements add depth and distraction, Rage remains a first-person shooter at its core. For me, that’s the most satisfying part of the game. Even when the textures were all wonky, I found the action instantly engaging. The controls are responsive, the pacing is good, and the combat is satisfying all the way from long-range sniping to close-quarters shotgun blasts. The guttural, metallic clank of the shotgun firing is my new favorite sound, especially when it’s accompanied by an exploding head.

What the enemies lack in variety and intelligence they make up with aggression, acrobatics, and firepower. I’ve yet to be flanked or outsmarted, but the encounters are generally intense and exciting—and they’re always brutally violent. More importantly, they’re a lot of fun. Even when id resorts to having monsters jump out of cracks in the walls and floor, it at least has the courtesy to let you watch them hide there in the first place.

Rage‘s wastelands can be explored on foot or behind the wheel, as part of quests or of your own volition. Despite this open world, the individual missions are entirely linear in nature. Thankfully, Rage‘s arsenal of weapons, ammunition types, and engineering items like remote-control bombs, turrets, and robot escorts provide players with different strategies to pursue. A crafting system allows items to be built from junk that you pick up around the world, adding purpose to looting that goes beyond merely padding your wallet for the next shopping spree.

I don’t want to say too much about the narrative without experiencing its climax, but I will say that I haven’t been particularly drawn in by the story. The characters, on the other hand, exude much more personality than I’m used to seeing in what is ostensibly an action-oriented shooter. Honestly, I’m more interested in them than I am in the over-arching storyline. Plus, I’m developing a bit of a crush on Jani from the supply shop in Subway Town.

The cast of characters that populates Rage‘s cities and settlements imparts a layer of emotional depth to a world that’s already a visual masterpiece. With an effective musical score that combines with haunting ambient sounds to add tension where appropriate, Rage has been more immersive than any other game I’ve played before. I type that line with bags under my eyes and a hint of pain in my left hand, both remnants of three consecutive nights of telling myself I’d only play one more mission, complete one more race, or explore one more corner of the world.

Frankly inexcusable graphics issues have tainted Rage‘s release on the PC, and that’s a shame. The technology behind the game is impressive, and when it works, the visual payoff is astounding. I’m also glad id didn’t stray too far from its roots. Rage‘s additional complexities could have easily been a burden, but instead, they nicely complement solid shooter mechanics that have been refined for decades. Now, if you’ll excuse me, I need to go visit Jani to, uh, stock up for my next mission.

Comments closed
    • swaaye
    • 8 years ago

    I beat the entire game on a GTX 560 and it never crashed or did anything strange that I recall. On release day, my PC with a Radeon 6950 ran it really badly but AMD crash coursed their drivers and it seems fine now.

    • xiaomim
    • 8 years ago
    • Aveon
    • 8 years ago

    They upped a new patch . Should fix issues now

    • FireGryphon
    • 8 years ago

    I shake my head when people whine that a game doesn’t have this or that in it. A story? Really? When has an id game’s story been it’s strong suit? Graphical glitches? What, are you all completely brand new to PC gaming and unaware that there are bugs on release?

    Sheesh!

    If only people had the same expectations and fervor for our political leaders!

    • michael_d
    • 8 years ago

    The game is very exciting, the visuals are incredible particularly lighting and particle effects, only Metro 2033 can match.

    What it really needs are advanced graphics settings and high resolution texture update.

    • phez
    • 8 years ago

    I hate how you basically start murdering everything you see only minutes when you wake from your slumber; that is, from the intro video, you’re supposed to be one of mankind’s saviour or something?

    Anyways, aside from that, pretty great game 🙂

    • FireGryphon
    • 8 years ago

    Looks like a solid game that does what it should, graphical bugs aside. Yeah, story is important, but I played Doom II because if the satisfying shotgun, so to speak, not the original story. I will probably buy this game. I’m curious for some benchmarks so I know what I can expect performance-wise.

    • FireGryphon
    • 8 years ago

    Looks like a solid game that does what it should, graphical bugs aside. Yeah, story is important, but I played Doom II because if the satisfying shotgun, so to speak, not the original story. I will probably buy this game. I’m curious for some benchmarks so I know what I can expect performance-wise.

    • indeego
    • 8 years ago

    [quote<]"With an effective musical score that combines with haunting ambient sounds to add tension where appropriate, Rage has been more immersive than any other game I've played before."[/quote<] [i<]really?[/i<] So for the two days worth of graphical glitches were so immersive that applying the fixes for the third day didn't change said immersive impression at all? Seems like an excuse. The rest of the review did not convince me of the above statement. [b<]This is why, We buy in December and July, Thank you Steam for this choice, Of giving gamers a stronger voice.[/b<]

      • EtherealN
      • 8 years ago

      I love it when people who have graphical glitches assume that everyone does. 😀

      I pre-ordered on Steam, played it day of release, was a bit “huh, wtf” on the graphics, spend 10 minutes online finding the cfg fix, applied that, and glitches were gone. 😀

    • ALIAS
    • 8 years ago

    i bought the 360 version a couple of days ago. i can honestly say its one of the best looking games ive ever seen on the 360. when you first come out of the ark, it reminded me of fallout 3. my first impressions of the game remind me of borderlands but infused with a good first person shooter. its obvious that this game was made for consoles first and PC second just from reading about the issues its having on PCs. i could easily play games on my PC but its just much more convenient to play them on 360. plus when you finish the game, you go trade it in for something else new.

    • squeeb
    • 8 years ago

    Interesting take on the game. Ben from Ars had me thinking it was total junk…sounds like it could be solid once the technical issues are patched / polished.

    • donkeycrock
    • 8 years ago

    Have you tried the CO-OP. Whats it like. What is it?

    • ImSpartacus
    • 8 years ago

    Just one more reason for waiting a few weeks before buying a PC game…

    You pay less and get a more polished product.

    • d0g_p00p
    • 8 years ago

    I am really excited to play this however the texture streaming issue keeps me from pushing the pay now button. Once a patch comes out to fix this I’ll be all over it. I really don’t understand how that massive of a bug was not seen during QA or bug testing. Especially since MT is one of the game key highlights. ID even shows how they have progressed graphic wise with the hidden areas that show Wolfenstein, Doom and Quake so again how they missed this huge flaw is beyond me.

    • tviceman
    • 8 years ago

    This game is going to win awards at the end of this year for being both the best looking game and worst looking game. The level of detail when viewing into the distance is amazing, but up close textures are often worse than Doom 3.

      • l33t-g4m3r
      • 8 years ago

      doom3 didn’t have parallax mapping. that screenshot looked like it was done with a texture mod.

    • Corrado
    • 8 years ago

    I will be picking this up. Not sure if for PC or Console yet, as I’m sure in a month I can get it used for $35 on console, but it will still be $60 on PC. If I see a steam sale for $30 on it, I’ll jump. I wish they’d release a demo though…

    • l33t-g4m3r
    • 8 years ago

    Enough overreacting. It’s not a big issue, just tweak the .cfg and play the game. Not that I think it’s worth $60, but the texture lod isn’t a major bug. ID games actually have been pretty texture conservative since quake. Remember set gl_round_down “0” , seta r_roundImagesDown “0” , seta image_roundDown “0” ? No? Then you probably have never played any of id’s games with the maximum texture resolution available. Id has always tweaked their games for performance, and we’ve always edited the .cfg files to fix the visuals.

      • dashbarron
      • 8 years ago

      No.

      Who are you kidding? Regardless of how easy it is, tweak a .cfg file, change this value or that? A buyer shouldn’t have to dig through folders and files and change settings to make the game play correctly which it should have been out of the box.

        • l33t-g4m3r
        • 8 years ago

        Wah, Wah. BooHoo. This is the way it’s always been, even with Unreal. There always are extra hidden settings that you have to manually tweak to get the most out of your game. Stop being lazy. There isn’t any games that don’t do this. None of them perfectly auto configure, they all require some degree of tweaking. Hell, look at crysis.

          • Meadows
          • 8 years ago

          Unreal always looked pretty out of the box. (Up until UT3, which is ugly as all -edit:- poo.)

          In fact, Quake III Arena looked impressive out of the box. It offered video options as well.

          RAGE doesn’t even [i<]offer[/i<] such a thing. We're talking about the same tree, yes, but you fail to realise it's grown an orange next to all the apples, thus you wind up comparing the two.

          • dashbarron
          • 8 years ago

          You don’t get it. It’s not about how hard it is, it’s the principle that the product should work and users shouldn’t have to dig into game files to get the damn thing to display right. This isn’t the same thing as changing in-game video settings, most of which auto-configure to the system. It just works for the technical laymen.

          People pay for a service or product and they should get it. You may be ok with getting gimped things, most of us aren’t.

            • cegras
            • 8 years ago

            While I agree with you, I hope you are also complaining about any UE3 based game, which has similar problems with regard to mouse input.

            • l33t-g4m3r
            • 8 years ago

            How about the principle of configuring your game that existed ever since there was PC gaming. All you complainers are lazy bums. It’s like you all came in straight from the console, and never played a DOS or early windows game in your life. PC gaming has always involved configuration, and if you don’t like it buy a playstation. I think that would also help cut down on the crappy console ports too, since there would be less zombies purchasing them. I’m amazed that any of you can even figure out how to update your video card drivers, considering you can’t edit a simple .cfg file. Not like this is even a major problem, since rage auto tunes itself. Even without the tweaks, you are likely getting higher resolution textures than the console version. Nvidia: “With the configuration file removed the Auto-Balancer was given free reign. The result was textures of a higher resolution, compared to the forced 4K textures, but well below that of the forced 8K textures. As such, we’d estimate that this represents 5-to-6k.”
            It’s not the end of the world. Tweak the .cfg and play the game, stop being whiny babies.

            Hell, with some of the driver issues, AMD especially, the lod is probably the last thing any of you should be complaining about.

            • wierdo
            • 8 years ago

            [url<]http://www.youtube.com/watch?v=gVnUt5TLb8E[/url<]

    • kamikaziechameleon
    • 8 years ago

    basically this just means I wait till spring to get the game. Let carmak patch it and I’ll pick it up. Just sad to see how id has pretty much just burned their own fan base worse than I thought possible with the slight to pc gamers. At any rate this game looks like the game I wanted fallout 3 and borderlands to be. I’m just sad it is so buggy ATM.

    • chrissodey
    • 8 years ago

    I will be excited about this game once the bugs have been worked out, high-textures have been released, and it becomes available as a steam sale.

    • Chrispy_
    • 8 years ago

    I have always bought id games, since the days of DoomII. But this marks their first seriously buggy release. By the time the bugs are fixed to my liking, I suspect the game will be on sale for half its current price.

    id Software lost a cash opportunity there. I suspect I’m not alone in waiting for the fixes before I buy it.

    • Bensam123
    • 8 years ago

    “I saw part of the world bathed in modern-looking textures, while the rest looked like it was pulling from a texture pack optimized for Intel integrated graphics.”

    It’s made to work on consoles and handhelds and people give mega textures waaaaaay too much credit. If they coat the world with one big texture then everything starts to look like one big crap smear. The entire texture is stretched over the entire world. Artists can’t cram nearly as much detail into such a thing so it looks like someone took a crap and smeared it all over the world. It sounds great in concept, but in execution it’s a terrible idea.

      • Bensam123
      • 8 years ago

      Adding to this a bit, it does look like a crap stain after playing about four hours worth (the megatextured terrain).

      That and the performance, bugs, and glitches while trying to play this on a Radeon are attrocious.

        • Meadows
        • 8 years ago

        Why do you own a Radeon to begin with?

      • cegras
      • 8 years ago

      You have never played Quake Wars, I take it? Are you one of those armchair whiners?

      [quote<]Artists can't cram nearly as much detail into such a thing so it looks like someone took a crap and smeared it all over the world.[/quote<] Lots of armchair speculation right here. Not to mention that megatexture is designed specifically to eliminate this problem: [quote<]The entire texture is stretched over the entire world. [/quote<]

    • rhysl
    • 8 years ago

    Not much article for 3 days play , any review or numbers from the game ?..

    Apparently the story line sux , to do 1 task you need to do 4-5 sub silly tasks.. oh joy..

      • Meadows
      • 8 years ago

      This is a blog post.

    • ibnarabi
    • 8 years ago

    To help anyone else out who has issues…
    Make a file called rageconfig.cfg in …\Rage\base, paste this inside. It will autoload.

    vt_qualityhdplossless 1
    vt_qualityhdppower 0
    vt_qualityhdpspecular 0
    vt_qualityhdpnormal 0
    vt_qualityhdpdiffuse 0
    vt_qualitydctpower 100
    vt_qualitydctspecular 100
    vt_qualitydctnormal 100
    vt_qualitydctchroma 100
    vt_qualitydctluma 100
    vt_pageimagesizeuniquediffuseonly2 8192
    vt_pageimagesizeuniquediffuseonly 8192
    vt_pageimagesizeunique 8192
    vt_pageimagesizevmtr 8192
    vt_minlod -1
    vt_uncompressedvmtr 1
    vt_uncompressedphysicalimages 1
    vt_vmtrcompression none
    vt_maxaniso 16
    ik_enablesmoothing 0
    image_lodbias -1
    image_anisotropy 16
    image_usecompression 0
    image_screenshotquality 100

    I suggest these as launch options, (or add them to your shortcut);
    +com_AllowConsole 1 +com_SkipIntroVideo 1 +cvaradd g_fov 10 +mem_phymemblocksizem 1024 +fc_maxcachememoryMB 256 +jobs_numthreads 4 +vt_maxppf 128 +vt_maxlockedpages 64 +m_smooth 0 +r_swapInterval 1

    Everything runs great on my 6970 with the above settings 🙂

      • adamwzl
      • 8 years ago

      Thanks, will try this when i get home today.

      I run at 2560×1600 whats your res? Also did you install the AMD Rage driver?

      I’ve been running the game with the very low textures and pop in lately and I had to put it down. I even experienced really bad frame drops and what not. Though CFX isnt working right now.

      • ermo
      • 8 years ago

      Excuse me Sir, but I think you may be posting this in the wrong place.

      The TR comments section is explicitly not a place to share and post constructive and to the point comments.

      Had your post been a variation of:

      [list<] [*<] "Meh." [/*<][*<] "I'm too cool for this game, wake me when carmack has fixed it :yawn:" [/*<][*<] "You have not met my expectations! I demand my money back! :foamingmouth:" [/*<][*<] "Oh Noes! This looks like crap on my Radeon! :cry:" [/*<][*<] - "BWAHAHAHAA - why do you own a Radeon in the first place? :flamebait:" [/*<][*<] "Console ports are lame, console players are lamer -- real men tweak their PCs, and only then are you a gamer :fail:" [/*<][*<] "Why, id, WHY did you abandon us PC gamers?! :cryrage:" [/*<][*<] "Hahaha, to all you idiots who bought the game for PC on release: The joke's on you, suckers 😀 -- I'll just wait until it's on sale on Steam, but thanks for being my game/video driver beta testers -- biatches! :fingersalute:"[/*<] [/list<] you would have been in the right place. Enjoy your stay.

        • Kharnellius
        • 8 years ago

        Forgot one:

        [list<][*<]"First!!!1!!!!!!!!"[/*<][/list<]

    • Meadows
    • 8 years ago

    [quote<]"Plus, I'm developing a bit of a crush on Jani from the supply shop in Subway Town."[/quote<] And that's where you [b<]crushed[/b<] your entire blog post. Cue cheap jabs and "forever alone" image macros.

      • Hattig
      • 8 years ago

      Don’t forget the hint of pain in his left hand! How much of that is down to Jani eh?

      This is a very different review from the Ars one.

      Will wait for the GOTY edition probably – unless I do a computer rebuild in the near future.

        • kvndoom
        • 8 years ago

        Ben was reviewing it as an RPG, while Geoff is looking upon it as an FPS. In that sense I can see why they had different reactions, based on their differing expectations.

        • Meadows
        • 8 years ago

        What a coincidence then, that I mentioned it! I’m left-handed too. 😉

      • huge
      • 8 years ago

      bah; give me the razor blade boomerang girl! 😉

      • Philldoe
      • 8 years ago

      [url<]http://knowyourmeme.com/photos/172691-forever-alone[/url<]

      • flip-mode
      • 8 years ago

      Wow, lighten up.

      • burntham77
      • 8 years ago

      As if you’ve never played a game and saw a female character that you found attractive? Way to put the “FU” in fun.

      • dashbarron
      • 8 years ago

      Alright, I demand a full explanation now of the crush you have over Krogoth.

      Edited for spelling

        • Meadows
        • 8 years ago

        Not to sound defensive, but you couldn’t bother to spell his name right?

      • LoneWolf15
      • 8 years ago

      Personally, I think she’s a butterface. 😉

      • sweatshopking
      • 8 years ago

      i never understood the nerd attraction to pixels. i like Pretty games, but i don’t give a crap what the in game characters look like. Crush on a videogame? come on, get a girlfriend, cyril. Or, since you’re in van, get a boyfriend. that’s popular there!

        • Firestarter
        • 8 years ago

        Well for one, they allow for just slightly ridiculous proportions of the female physique. And somehow, slightly ridiculous is just what the doctor ordered 😮

        • Meadows
        • 8 years ago

        This was Geoff, not Cyril, honeybun.

        • Vulk
        • 8 years ago

        First off, you’re an ass. Second, Geoff wrote this not Cyril. Third… I know you’re trying to make a joke, but seriously man, gay jokes were old 20 years ago.

      • can-a-tuna
      • 8 years ago

      Jani is a man’s name in my country. Don’t get too “crushed” mr blog poster. “She” might have something there hanging…

        • Meadows
        • 8 years ago

        Best comment of the thread!

    • Aveon
    • 8 years ago

    Really impressive Geoff. Sometimes reading ones experiences helps regain interest in a game that was a great deal of dissapointment.
    For my experience I never played borderlands since I never like those Painted Graphics. Fallout was a show stopper but dint look that beautiful. So to sum up I need to try this game out considering
    RAGE = Fallout + Borderlands.

      • CaptTomato
      • 8 years ago

      Get New Vegas+4gig NMC texture pack….

    • demalion
    • 8 years ago

    Yeah, I was impressed with the panoramic environments but disappointed with the 2 types of texture/resolution issues: “console level” texture detail when close up, more apparent indoors, but I found at least compensated for by the landscape detail except when it cropped up outside when using “Zoom”; and, occasionally, REALLY low res and pixelated problem areas, like puddles and a few walls, that just was really bad, but hopefully results from some type of bug that will be addressed at some point.

    The gameplay of shooting is solid, they got the characters right, so far, and while the lack of game-storytelling chops id came to represent to me after Doom 3 is still there in the details, the successful characterization and the solid craftsmanship of the gameplay elements makes it more of something that the game simply [i<]isn't[/i<], rather than something the game fails at and what's left is lacking (my view of Doom 3). I'm actually liking the game and think the story-lite approach is a success when the characters within that "lite" story are so well defined and balanced within it...this is actually what I'm most impressed with until/unless the texture issues are addressed. The most surprising disappointment was actually some fundamentals, which was the last thing I expected from id...I was flabbergasted when I couldn't bind some Numeric keypad keys to certain things, something I've been able to do since Quake 1! As I always heavily use the keypad for first person type games, this is a worrying, recent trend in games (worst example was Mirror's Edge of recent games, which seems to have actually removed/replaced Unreal Engine's keybinding functionality that usually works), and it amazed me with things like not being able to keybind Numeric Keypad 5 for a movement, or the Numeric Slash being able to set a keybind but not being recognized when pressed in game for the action I pressed it to define. I'm actually beginning to consider that it might be something from a Microsoft software toolkit or Windows 7 change, though I'll note that no Valve games have the issue, and some other recent games don't have this problem either. Combined with some "consolitis" aspects of its menu operation (I swear I could write an article on this, so I'll leave it at that for this post), magnified by not switching the mouse scaling factor for UI interaction from what is used for camera movement, I actually ended up with the a really strong impression of a console-first game...when did id become one of [i<]those[/i<] companies? After running into the "Super Blurry Building" inside the Dead City (can't miss it, and I think at least one discussion of the nVidia rageconfig.cfg file uses it as an example), and the config file changes not helping with it as far as I've been able to find, for my card, I'm putting it on hold for a bit, maybe until a patch or two or after my holiday travels.

      • hansmuff
      • 8 years ago

      Those low-res textures are there to keep the frame rate up. Carmack has stated that 60fps is the above-all goal and if you put detail textures on everything, you will not reach that goal. Maybe with some monster GPU setup, but not with what the vast majority has.

      With a fast CPU, I get full 60fps on a 5850 with 8k textures and 16x aniso. That is impressive, and I like it. I don’t mind the price I’m paying in terms of low-res textures on bottles, vending machines and such.

      For those with monster GPU setups, I understand they probably disagree with me. The rest of your criticisms I much agree with, and it’s very odd to see something like this from id (regarding bindings, mouse scaling and so forth.)

      I think had the whole mess with the texture popping and streaming as well as misc screen corruption not happened, people would be more more patient for a patch 1 and give id more benefit of the doubt that most of the consolitis will be patched out. Doesn’t matter if the blame is with id or the GPU vendors, it sucks for the consumer.

      • WaltC
      • 8 years ago

      I’ll pass, mainly because, of course, it was a “console-first” game from the start. Carmack never said any different that I recall. I refuse to put my money there and support developers who do this. Console tech is so old now that it is seriously hobbling technical development for PC gaming–and iPhone “gaming”–let’s just not go there. I’ll not be a party to a degradation in graphical and play standards just for developer convenience and profit.

      What bothers me is why the game was released in the state that it was. The fact that you can tweak the settings is irrelevant, because Carmack went on record saying several times that the “auto-balancer” should automatically configure the game ROOB. He sounded actually proud of that little configuration feature. Unfortunately, Ben K. over at Ars reviewed the console version (for xBox,IIRC), and it didn’t work either for consoles or PCs–so unlike the impression Geoff got, the config problems were just as prevalent for the console versions. Ben declared the xBox version riddled with pop-in texturing problems. I guess the only way the console version can be fixed is with a patch? Don’t know, and don’t really care, actually.

      I’ve no doubt that id has several nVidia and ATi gpus in-house for testing and development–so why was this game shipped in the condition it was? Why did id Q&A not catch this at all? Have we really come down to the fact that game developers, even traditionalists like id, ship the game first and worry later about it running properly on the designated hardware? People have been saying that for awhile, and usually I’d argue against it, but this is surely one of the clearest-cut examples of that sort of gross negligence that I’ve seen lately. I bought the Witcher 2 recently, about six weeks prior to the 2.0 patch, and that’s a game you can tweak, too–but it certainly did not look and run like ass ROOB! Sheesh. I can’t believe id did this. But to be honest, it’s been a long, long time since I’ve run an id game–so any memory I have of them ROOB is very fuzzy.

      I think we need to clarify one particular aspect of “tweaking” games in the past, though. Rarely if ever did the games look and run like crap before tweaking…;) To tweak a game is to make minor adjustments in its configuration to enhance frame-rate and IQ. A purchaser should never have to “tweak” the game just to get it to a *normal* display and performance level after installation, imho.

    • ShadowEyez
    • 8 years ago

    I’m sure the bugs will get ironed out, and other games will borrow from this.

    • Sencapri
    • 8 years ago

    This game looks extremely good and has potential, but I’m glad I had to cancel my pre order because of money problems for my car. Feels good not being frustrated with the release day bugs/drivers issue that’s currently plaguing the game.

    • TheEmrys
    • 8 years ago

    I hope these issues get fixed in patches. It looks pretty enough, but that is a pretty frustrating experience.

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