In the moment with Project Cars

There's a whole process involved with playing Project Cars in my home office—a ritual, if you will. First, I pull an older X79 rig off the shelf and populate it with a couple of GeForce GTX 680 graphics cards from other test systems. Cabling comes next, followed by switching the monitors in my triple-wide cockpit to point to the freshly assembled machine.

Then the wheel and pedals come out. It takes a moment to get the Fanatec duo situated just so, with the pedals wedged up against my subwoofer and the wheel lined up perfectly. I lean my chair back a few degrees and lock it into place, and then I literally strap in. The pedals are stiff enough that slamming on the brakes causes my chair to slide backwards, so I've got loops of rope to tie the armrests to my desk.

Finally, with everything in place, I put on my headphones, dim the lights, and drive.

Source: Steam

Although the PC-centric racing sim was only released yesterday, I've been practicing this ritual for quite a long time. Slightly Mad Studios kicked off Project Cars in 2011 with a crowd-funding campaign that promised backers access to early builds during development. I signed up in 2012, and I've been peeking in on the game ever since.

Much of that sampling has happened over the past few months. The earliest builds were very rough around the edges, as one might expect, and the balance of fun to frustration wasn't good enough to hold my attention. I found myself playing more and more as the game slowly took shape, though. Seeing details added, dynamics honed, and features polished has given me a new appreciation for the complex cocktail of ingredients that comes together in such an an ambitious project.

Check out the official hype reel, which should really be viewed full-screen at the highest resolution your monitor supports:

For months, I've been telling people the gameplay looks as good as the trailers. Now that the came is finally out, you can see for yourself. Project Cars is easily one of the best-looking games around. Although the intensity of the action sometimes makes it difficult to fully appreciate the gorgeous graphics, the visuals are uncannily close to real life at times.

Just as importantly, Project Cars feels real. Or it does to me, anyway. I don't know what it's actually like to slide exotic supercars through tight corners at highway speeds, and the game obviously doesn't recreate all the physical forces and sphincter-puckering fear associated with doing that in the real world. But the cars respond as I expect them to, often by punishing my bravado. The handling is about as far from arcadey as you can get.

When coupled with my high-quality wheel and wrap-around displays, the realistic driving dynamics and life-like graphics put me more "in the moment" than I am in any other game.

A cockpit isn't required to appreciate Project Cars, though. Wrestling the wheel can be quite a lot of work, and the environment isn't particularly conducive to relaxing. That's why I've also spent a lot of time playing on my home-theater PC, slumped on the couch with an Xbox 360 controller. Driving with my feet up isn't as visceral and engaging, but it's still a lot of fun. As an added bonus, the gamepad's triggers and analog sticks make it easier to pull off epic power slides. The graphics seem a little more believable, too, perhaps because being a little farther from the screen helps to mask the imperfections.

Project Cars is highly rated on Steam and Metacritic, so I'm not alone in my praise. The game isn't just for sim fans, either. There are loads of configurable driving aids, allowing newbies gradually to embrace their inner Stig. The selection of cars and tracks is ample, though the choices aren't as extensive as in the latest Forza or Gran Turismo. I've been playing for months, and I've yet to tire of the selection. In fact, I keep driving the same cars and tracks over and over again.

Despite all my hours behind the wheel, I've sampled surprisingly little of the game itself. The career mode is largely a mystery, the extensive tuning options don't interest me, and I haven't bothered with online racing yet. Quick races are my bread and butter. Project Cars lets players drive any car on any track in any conditions they'd like, which is exactly what I want.

After buckling up, I select a mix that fits my mood, place myself at the back of a full grid of opponents, and then see how many beautifully rendered cars I can snake through while accelerated time and weather cycles dazzle me with their own eye candy. Before I know it, my bedtime is long gone, and I'm talking myself into one more lap of the Nürburgring.

And maybe one more after that.

Comments closed
    • viveksingh
    • 4 years ago

    very nice report thanks a lot

    <a href=”www.informationspoint.com”>informations point</a>

    • DarkMikaru
    • 4 years ago

    I’ve always thought Gran Turismo to be the end all be all… finally a worthy contender, possibly even successor! Game looks great and probably plays great. Well done. Finally the Xbox One is getting games I’d be willing to buy the system for.

      • CaptTomato
      • 4 years ago

      Gt isn’t a sim cept for marketing. …the real sims are PC exclusives.

        • Anomymous Gerbil
        • 4 years ago

        Oh dear, that old chestnut. You need a new phrasebook now that Project CARS is out.

          • CaptTomato
          • 4 years ago

          I don’t think so….pcars feels inconsistent at times, but typically feels like a forgiving simcade racer.

            • Anomymous Gerbil
            • 4 years ago

            …for you. That fact is, it’s only as forgiving as you set it up to be. That’s one of the brilliant things about it: it’s a full-on simulation (as anyone who has followed the project knows), but it’s able to be tweaked to be drivable for less hardcore people, who can gradually work up to turning all the aids etc off.

            There will be some people who live in the past, categorising anything that can run on a console as “simcade”. But not the likes of Rene Rast, who uses it to prep for Le Mans. and other races And not to mention the other race drivers who have come out in the past couple of weeks, stating that they love the simulation aspect.

            But hey, what would real race drivers know about race cars?

            • CaptTomato
            • 4 years ago

            so the only criteria that determines the authenticity of a simulation is race driver thumbs up….what about the underlying physics numbers and full range of physics modelling?

            We also have a problem of a bizarre ffb system which doesn’t guarantee anything.

            • Anomymous Gerbil
            • 4 years ago

            Of course that’s not the only criteria, as you well know. But people who drive race cars for a living are certainly in a better place than you or me to tell a whether something is a good simulation, so such endorsements a good start. If real race drivers thought it was outright crap, or crap compared to <insert other sim>, then that would be telling.

            The over-arching point is that Project CARS *is* a simulation. Were you part of the community during development? If so then you already know that, and I can’t understand why anyone would say anything otherwise. You’ll have seen the complexity of the tyre model etc, the many iterations they went through with feedback from Ben/Nic/Oli, and so on.

            Note that I’m not going into the “Project CARS is better than X or Y” silliness. Different sims have different qualities, and it’s perfectly understandable if someone prefers one over t’other. For the vast majority of simmers who haven’t driven real race cars in anger, how are we to tell which is “best”? Generally speaking, we’re only guessing.

            The FFB is different across different systems, and is a very personal thing. We had vastly different reports about the FFB even among community members during development. Some people have difficulty with their PC/wheel/settings, others rave about it. The FFB system is quite complex, deriving all its info direct from the physical model, and on some systems it takes some tweaking to get just so; something that some people can’t/won’t get involved in, which is understandable. Anyway, the FFB is separate from (derived from) the physics simulation, so they’re two separate things, which some observers don’t understand.

            • CaptTomato
            • 4 years ago

            “”Anyway, the FFB is separate from (derived from) the physics simulation, so they’re two separate things, which some observers don’t understand””

            They need to integrate properly though, ie, when driving a real vehicle, I never experience unexplainable deadzones, but pcars and also AC have issues, whether their inertia values are out or whether it’s a ffb coding problem I’m not sure, but it’s a PITA trying to deal with deadzones which don’t exist on the better PC sims.

            • Anomymous Gerbil
            • 4 years ago

            Lol @ the snide snipe at the end there 🙂

            Obviously, it *is* integrated properly. It’s derived directly from the physics model. It can’t be any more integrated.

            I don’t understand why some people have problems with it. All through development, some people with apparently-similar hardware and software had different experiences. Being so subjective, and without doing controlled tests, it’s hard to tell if the differences are simply due to different people’s expectations, or differences in the hardware/software they have – and if the latter, exactly what is causing the differences.

            Hence the use of the FFB adjustments to get it to feel “right” for those that were having problems. Have you tried those?

            • CaptTomato
            • 4 years ago

            By all accounts, the game is an unfinished mess, which seems to make utilizing the community no better than utilizing EA money.

            • Anomymous Gerbil
            • 4 years ago

            Lol.

            • CaptTomato
            • 4 years ago

            The SMS legacy…..

            Shift1 simcade
            Shift2 simcade
            Ferrari Simcade
            Pcars simcade

            SMS=simcade developer for casual gamers who tolerate all sorts of issues as long as the GFX are epic, lol.

            • DarkMikaru
            • 4 years ago

            Regardless, the game looks great! I can’t wait to give it a try. SimCade, full on simulator, who cares. The point is, is it fun, does it immerse the player? Is it worth our 59.99? And so far, it’s really shaping up well. Take it for what it is, a game for car fans. That was the whole premise of GT over the years. A game for Car Fans by a big car fan himself.. Mr. Polyphony Digital! lol

            One other thing you have to keep in mind CaptTomato. I remember reading articles about the GT series and Mr. Yamauchi always talking about bumping up against the Play Stations limitations. Real Time damage that he wanted to make cosmetic too but couldn’t do to memory limitations. Or real time weather effects that had to be dumped for the same reasons. You have to remember that compromises will always have to be made. And sometimes tough ones. Time and budget constraints as well. If say, unlimited time, resources, and hardware power were non-issues we’d probably end up with a game that was 500GB in size and needed a main frame to run! lol

            Once you truly understand what the developers / designers are trying to do and in the time frame and tools they have available you can better appreciate the end results better.

            • CaptTomato
            • 4 years ago

            As for sim vs simcade, obviously some do care, and based on my experience with this, it’s simcade.
            Also, it sounds like you’re a SMS apologist.

            • DarkMikaru
            • 4 years ago

            Who cares? It’s a game! You silly man. lol

            A FREAKING GAME!! You’re thinking WAY to much into this.

            • CaptTomato
            • 4 years ago

            Exactly, i like thinking and when it comes to racing games, i see no reason for the computer to do my thinking for me, hence my desire for proper simulation.

            • f0d
            • 4 years ago

            you do realize that sms was previously known as blimey games and that they made gtr/gtr2/gt legends?

            • CaptTomato
            • 4 years ago

            you do know that their track record of late is shift1/2/3?

            • f0d
            • 4 years ago

            theres a shift 3?!?!?

            besides just because they made the shift series doesnt mean they forgot how to make a sim

            you are obviously one of those people that think gtr/race07/rfactor/iracing whatever are the only games to be considered as sims when they themselves are just different and not perfect sims

            race07/gtr/racerroom has way too much grip you pretty much cant get sideways in any car they all understeer

            at least pcars doesnt have unrealistic grip

            • CaptTomato
            • 4 years ago

            The problem with your comments about old simbin is that they’re more accurate than you think, as for not getting sideways, well, when i drive i try and avoid losing traction, but to say you can’t kick out the rear end is preposterous nonsense.

            • f0d
            • 4 years ago

            seems finished to me
            i havnt had a single crash or issue with the game since i got it

    • CaptTomato
    • 4 years ago

    The term to best describe this game is simcade.

      • Anomymous Gerbil
      • 4 years ago

      Lol

        • CaptTomato
        • 4 years ago

        I’m not the only one who thinks so.

          • Anomymous Gerbil
          • 4 years ago

          Lol, good for you.

    • finally
    • 4 years ago

    I had to stop playing racing games 5 years ago. They simply became way too dangerous. Once the realism reached the point of proper car mechanics, a funny thing happened.

    First, as was the goal, the games became very realistic — feeling just like real-world driving.

    But then, I bought a sports car of my own, and joined a driving club, and started to do some long mountain-road circuits and racetracks like watkins glen, and a much funnier thing happened — real-world driving started to feel just like video-game driving — especially on the track with all of the few-colour ads.

    It’s too dangerous to drive feeling like it’s a game. So I’ve stopped playing the games.

    • Milo Burke
    • 4 years ago

    I only like these games if they have an in-depth career mode, with the ability to climb the rungs of venues and cars and parts. Does that apply to this game?

      • redpriest
      • 4 years ago

      It does, as far as I can tell. You can start all the way at the bottom from racing karts and go all the way up to Formula 1. You get offered a contract, and have to compete to advance to the next levels.

        • travbrad
        • 4 years ago

        You can also choose series other than open wheel/single seater stuff leading to F1 btw. Like GT3, LMP2, LMP1, etc. The game also lets you start at any level of the career you want, but you can choose to work your way up from the very bottom (karts) if you prefer that.

        There are no upgradeable parts in the game though. It’s not like Gran Turismo where you can upgrade your car to the point where the races become trivial. It does have a ridiculous amount of setup/tuning options though, literally pages and pages of them. If the game is too hard you can always enable some assists and lower the AI settings too.

        Project cars actually has very few “low-end” daily driver type cars. It’s mostly sports/luxury cars, race cars (many of which are just heavily modified sports cars), and supercars. You can find a list of them here:

        [url<]http://www.idigitaltimes.com/project-cars-release-date-launch-trailer-and-full-car-list-revealed-video-437982[/url<] They will be adding new cars monthly as free DLC also though.

    • vargis14
    • 4 years ago

    Running at max settings with 16x CSAA overriding the application at 3440×1440 resolution with 29C ambient temps with my 2600k at 4660mhz and my SLI’ed EVGA GTX 770 4GB classifieds running at 1280 boost and 1950mem and fans at 100% on my GPU’s and 1100 rpms on my Nepton 140XL my CPU temps are 53C and my primary GPU is at 80C max and secondary card is at 68c max and my GPU;’s stay at 1280 boost clocks until 90c.

    My frame rates are around 70-120″to be honest I have not really payed attention to the FPS too much but it is silky smooth with absolutely no tearing or stuttering” but and I have not even ran a race yet I am on a GT3 career driving a fast Porsche during practice and the 1st qual session. So far I like the driving model and once I can figure out how to get my $600+ Act Labs steering wheel and setup to work I am very surprised the control I have with a xbox 360 controller…they have lotsa adjustments to make it work like a real wheel…NOT but honestly it is not that bad and I am having a blast!!!!

      • f0d
      • 4 years ago

      a wheel is so much better than a controller in pcars
      i started playing with a controller then went to wheel and its honestly the first race game i have played where a wheel is a massive improvement over a controller
      all i changed for my wheel was steering sensitivity to max and speed sensitive steering to about 60 and it was freakin awesome

        • travbrad
        • 4 years ago

        It seems like there is still a slight deadzone with a controller even if you set the deadzone to 0, so that might be part of the problem. I noticed the same thing when I tried mouse steering, so hopefully it’s something they can fix with a patch. It’s actually not that bad with a controller, but the mouse deadzone makes it pretty much unusable (since you have no consistent physical reference for where the deadzone is going to begin/end). In Live For Speed I was actually faster with a mouse+pedals than I was with a wheel+pedals, so hopefully they can fix it in a future patch.

        Wheel+pedals are always going to be a better device than a controller for driving fast cars in any game with even somewhat realistic simulation though. They just offer a lot more fidelity/precision for what our muscles/brain are capable of. FPS pros usually use very low sensitivity for similar reasons.

          • travbrad
          • 4 years ago

          Well I did manage to figure out some better controller settings. Using higher speed sensitivity compensation in particular made a huge difference, much less twitchy at high speeds. Still not as good as wheel and pedals, but I was fairly competitive online with it.

          [url=http://images.akamai.steamusercontent.com/ugc/38623030698533182/B69BE31EF4D5CCA7A46693568BEC3D64B7B7BB16/<]I totally dominated one race around Nordschleife too.[/url<] (Floppy is me)

            • f0d
            • 4 years ago

            nice win

            i hope i can give you some competition when we race 🙂

    • Shambles
    • 4 years ago

    I must be one of the few who likes grinding racing games. Granted they’ve taken the grinding way too far in the past 5 years but I spent a lot of time playing GT3. Mostly passing a controller off to a friend and we would progress through the game from crappy cars we actually see on the road to racing monsters. I also like my racing games to have split screen.

      • travbrad
      • 4 years ago

      You certainly aren’t alone there, in fact you are probably in the majority. 2 friends who I have told about this game were instantly turned off when they learned there was no grinding to unlock cars or parts. The popularity of F2P and MOBAs certainly indicates people love grinding too.

      In most games I think unlocks are an annoyance, so I’m happy without them. It’s bad for multiplayer game balance too, giving the most experienced players the best stuff.

      That being said I would imagine it would have been pretty easy to add a “grinding mode” to Project Cars for those who enjoy it. Just add some money depending how you finish the races, and set cost values for the cars. Done.

      • f0d
      • 4 years ago

      i just hate being stuck behind a grindwall to play the game how i like
      for me its tiresome having to go through different tracks and cars just to play the ones i want, im not talking about going straight to the fastest cars either, personally my favorites are the slow everyday cars (like the ford escort in pcars)

      the whole grinding for cars thing is so boring for me and actually turns me off of cars games with that feature

      luckily for you though just about every race game out there makes you grind for cars so you have a big choice 🙂

    • jessterman21
    • 4 years ago

    I’m a sucker for awesome graphics – might pick this one up. How’s the handling compare to the original GRID? Still my favorite racing game to date.

      • f0d
      • 4 years ago

      nothing like grid
      which is a good thing as grid had horrible handling even when compared to its predecessor toca 3

    • Bensam123
    • 4 years ago

    The cars look great, the environments not so much. The grass is still a flat matty texture that looks like it was peeled out of a early 00 game. They definitely could’ve spent more time on level design to match their cars.

    • anotherengineer
    • 4 years ago

    Enjoy it while you can, once you have 2 little ones, those gaming days will be gone.

      • wingless
      • 4 years ago

      I’m into real cars so when I have kids I’m pretty sure games will be all I can afford.

      • f0d
      • 4 years ago

      the people i know with kids play just as much as they always have

      the people i know with teens play even more than me

        • anotherengineer
        • 4 years ago

        Mine are 3 and 6, and my wife is a shift worker, so 2 weekends a month is chasing kids, the other 2 weekends are cleaning/fixing anything they destroyed lol

        Think I have ~350 hrs logged playing games in the past 3 years and I am not sure how many of those are afk hours lol.

        But once they are older, ya, the free time should increase again.

        • Jonsey
        • 4 years ago

        Having a three year old and a six month old has devastated gaming time. I probably average less than an hour a week now.

    • Walkintarget
    • 4 years ago

    The only thing that has kept me from diving into a driving sim is the high price of peripherals – ie. a good wheel and solid pedal combo, which can easily suck up $300.

    Add to that the fact that my desk (actually a hutch with a pull out keyboard tray – I HATE it !!) is not at all set up to mount the steering wheel to.

    Ohh ,and the pedals won’t work on the floor either – this hutch does not have a cutout for my legs either. Yea, I know, I should replace the hutch, but it weighs 300 lbs and was a hand me down, so I have no recourse but to use it for now.

    Even so, what does the collective tech crowd recommend for a cheap wheel/pedal setup for a driving sim ? I manage to play Dirt 3 with keyboard, but it completely destroys any sense of immersion in a driving game.

    Edit: Found this one – I wouldn’t go any less than this to play this game:
    [url<]http://www.amazon.com/Logitech-941-000045-G27-Racing-Wheel/dp/B001NT9TK4/ref=sr_1_2?ie=UTF8&qid=1431084332&sr=8-2&keywords=pc+steering+wheel+and+pedals[/url<]

      • f0d
      • 4 years ago

      imo as far as good wheels for the price i think it goes like this (from cheapest to expensive)
      driving force gt > g27 > T300/T500 > CRAZY FANATEC SETUP

      its scary that you can spent 2k or more on a fanatec setup, my real car isnt even worth that much anymore

      edit: i forgot to say good choice, i think any sim racer will say the g27 is an excellent wheel for the price – in fact its pretty amazing for the price

        • Walkintarget
        • 4 years ago

        Indeed, after a quick search for wheel and pedal combos, that G27 seems like a very quality unit. If you are going to buy, make something with metal pedals a top priority to stand up to the abuse it will take. Also, the padded wheel with paddle shifters seems quite choice.

        That T300 RS is a BIG jump in price over the G27, so you had better REALLY plan on getting some use out of whatever you buy when you drop over 400 bills on it.

        I bought a Nostromo N52 TE for Fallout NV and used it for all of 5 hours, so I know how a ‘necessary’ peripheral seems like a good choice [i<]at the time[/i<], but for all intents and purposes it is wasted money unless you actually like ... yanno, USE it !!

          • f0d
          • 4 years ago

          yeah the t300 probably isnt that big of a jump from the g27 if its even a jump at all but the t500 is pretty good (and expensive)

          did you see the prices for the top end fanatec stuff from their website?
          (AUS prices)
          Wheel Bases: ClubSport Wheel Base V2 Servo
          849.95
          Steering Wheels: ClubSport steering wheel Round 1
          529.9
          Pedals: ClubSport Pedals V2
          329.95
          Shifters : ClubSport Shifter SQ V 1.5
          229.95
          Racing Cockpits and Mounting Options: ClubSport Table Clamp V2
          69.95

          Total:
          AU$2,009.70

            • cynan
            • 4 years ago

            Isn’t the t300 Play Station specific? (Can you use it with a PC?) And the T500 is like $500+

            I would say that the wheel worth considering for a step up from the G27 for PC is the Thrustmaster TX, which was intended for the Xbox One. I think I’ve seen these things go for not too much over $300. Yes, the pedals it comes with aren’t the best and don’t even include a clutch pedal (really thrustmaster, what gives?). And the wheel materials are a bit cheap perhaps for the price. But it uses a proper belt-driven FFB system, similar to the T500 ( though probably not as durable?) which is the real upgrade over the G27..

            And you can always upgrade the wheel and pedals later.. The one thing that makes me hesitate is the scary reliability stories these things (and most wheels in general)…

            Edit: OK.. The T300RS is PC compatible. I wonder if it’s fundamentally different than the TX for the Xbox One..

      • colinstu12
      • 4 years ago

      I thought a good wheel would make racing games better but it did the opposite for me. Used a G27 myself and the feedback just was not right. I wrestled with all the in-game settings and could simply not replicate something similar enough to real life.

      Setting the auto-center setting kind of helped, but it wasn’t aware of vehicle speed or bumps in the ground, which completely killed the feeling for me compared to a real car.

      Fishtailing was also common, as I had to counteract some of the odd movements in the wheel, which only lead to those bad effects being exaggerated. And simply not correcting them either also wouldn’t fix it.

      I’ve loved the DiRT games, but the wheel (the one I tried anyways) just didn’t work. The keyboard sadly does a much better job. It’s not perfect, no, but it’s functional.

        • travbrad
        • 4 years ago

        I’m not surprised a wheel was worse in the DiRT games. Those physics are almost cartoonish, so the precision of a wheel/pedals probably wouldn’t really help. A wheel can actually slow your steering response down in certain cases too. Hitting the “steer left” button on a keyboard/controller will give you almost instant full steering lock to the left, whereas you might have to turn your wheel 450 degrees to the left (if it was set for 900 degrees).

      • CaptTomato
      • 4 years ago

      G27 can suffer with many modern games, ie, the FFB motor is approx 10w vs the 60/65w in the Thrustmaster heavy duty units, and this can cause all sorts of problems for G27.

      I’d recommend a T300RS*, but be mindful that the pedals might suck, though you do have 2 pedal set upgrades, but you can kiss more dollars goodbye.

      There are many good games and sim games out these days, more than enough to justify ownership of a good wheel, even GTR2{2006} with the POWER and GLORY mod is quite epic{78 additional cars}.

      *G27 owners can buy a T300RS and use the G27 pedal set…

    • travbrad
    • 4 years ago

    Don’t be too intimidated by the online racing. I’m far from a racing pro but I’ve managed to win some races and generally do okay in them. If you were a beta player you’d probably even have an advantage right now over all us newbies.

    The single player racing is pretty fun too though, especially now that the AI is much improved. It’s not perfect, but I’ve never played a game that was. It’s a fine balance between aggression and passivity with AI, but I think they did it pretty well. They both defend and attack but usually not to the point where they will take you off (or if they do it was partially your fault).

    The recent F1 games for example the AI was so passive that it wasn’t really “racing”. They never tried to pass and they “defended” about as well as Barrichello/Massa did against Schumacher.

    • Geonerd
    • 4 years ago

    Geoff,
    Is P-Cars going to be opened to 3rd party developers?
    Or are they going to charge you for every track and car, like iRa$ing?

      • Anomymous Gerbil
      • 4 years ago

      There is no modding (thankfully, in my humble opinion).

      • K-L-Waster
      • 4 years ago

      If you are interested in modded racing, you can also look at Assetto Corsa.

    • odizzido
    • 4 years ago

    Game looks cool but the people who backed it voted to have DRM apparently. Going to wait for a 90% off sale because of that which is a shame.

      • Anomymous Gerbil
      • 4 years ago

      Lol, what? Better to get your facts straight before getting your knickers in a twist.

        • EndlessWaves
        • 4 years ago

        It does seem to be steam-only, so it’s a pass from me too.

          • Anomymous Gerbil
          • 4 years ago

          Steam, or PS4 or XBoxOne. With WiiU and SteamOS coming later.

    • alloyD
    • 4 years ago

    Finally a racing game that actually looks as good as that “Vision Gran Turismo” video from the PS3 launch hype.

    • f0d
    • 4 years ago

    BEST GAME EVER

    i played a few sims and simcade and arcade games on the pc and while fun none of them grabbed me and made me play over and over again

    just about everything pcars does is perfect
    physics? perfect
    able to do what i want in single player without having to “unlock” cars or tracks? yep

    id like to comment on multiplayer and how that is perfect but im waiting on my disc of the game that i preordered (i have a friend that was a backer from the beginning so i have had plenty of time to play and know how good it is though)

    im gonna be thrashing this game so much next week when my disc arrives

    if anyone else wants to have a few races my name is also f0d in steam – i think im the only f0d thats from australia and my dog as my profile pic
    ADD ME FOR RACE

      • CaptTomato
      • 4 years ago

      Physics are simcade, so if simple simon driving models are your thang, then this might be for u, but i only support proper pc sims.

        • f0d
        • 4 years ago

        i support any fun game
        and its not as “simple” as you make it out to be

        sure its not iracing, but its definitely much more on the sim side of racing games than the simcade side

        no matter what its fun and thats all that matters to me

          • CaptTomato
          • 4 years ago

          First up, iracing isn’t the benchmark for anything except netcode, other than that, by no criteria is it the best at anything, especially the driving/FFB.

          To me, real sims are GTL, GTR2,GTR EVO, Stock Car Extreme, Netkar.

          I never said it’s a bad game or you and many others can’t like it, but I don’t think anyone who values physics can rate pcars as a sim, not to mention they seem to have a gazzilion ffb options, which in theory might be a good thing, but might also act as an escape clause.

            • travbrad
            • 4 years ago

            Of those games I’ve only played GTR2, but Project Cars feels better to me. I hesitate to use the word “realistic” because I’ve never driven that type of car on the edge like that, but the cars in GTR2 felt much more “on rails” and easier to drive than Project Cars. Whether they are more “realistic” who knows?

            Those games suffer from the same problem so many race sims suffer from though, lack of players. For someone like me who wants to hop on for a quick online race most of those are not options.

            • CaptTomato
            • 4 years ago

            Funny, when someone suggested they make pcars like GTR2 with high end GFX, they were ridiculed if not banned from WMD, LOL.
            Remember, I don’t mind if you like the game, but please don’t call something with bizarre grip levels a sim, especially with the SMS background of building GFX heavy simcade games since Shift1 in 2009.

            • ermo
            • 4 years ago

            I encourage you to turn on the in-game telemetry overlay and see for yourself if Project CARS has ‘bizarre grip levels’.

            FWIW, the tyre model has been tuned to deliver absolutely realistic amounts of grip according to real data. The way the tyre delivers this grip will feel different to most other sim racing titles, mostly because Project CARS has a fairly advanced tyre model.

            I’ve seen people mention that other sim-titles are apparently beginning to change the way their tyre models deliver grip in a manner similar to Project CARS, because progressive grip delivery is what real racing drivers keep saying is the most consistent with reality in the cars they race.

            • CaptTomato
            • 4 years ago

            All the best sims already have good tyre models and don’t require 1000s of hrs fine tunning the ffb.

            • ermo
            • 4 years ago

            Just to understand what you’re saying now:

            The problem with Project CARS isn’t the tyre physics, but the FFB that relays what the tyre physics are doing? Is that your position?

            I’m not disagreeing or anything, just curious. I was pretty heavily involved with the FFB subsystem, and I’m pretty sure I understand why the current system was implemented and what SMS is trying to achieve with it. The same goes for the tyre model by the way.

            • CaptTomato
            • 4 years ago

            My problem is that i find the depth of the physics to feel simplified compared to other sims, not to mention the ffb issues.

            • f0d
            • 4 years ago

            i have all the race/gtr games and addons (heck i even play raceroom) and project cars isnt too far off them physics wise

            have you played it? im guessing you are a backer with so much experience in project cars even though its only just been released

            • CaptTomato
            • 4 years ago

            I’ve been there for a while, but I’m a person who thinks that a genuine sim is possible, ie, numbers closely match real world data, and cars respond accordingly, granted, some concessions must be made for the controller{wheel}, but otherwise, it should be possible to ensure that slip angles etc are close to the real thing.

    • Deanjo
    • 4 years ago

    I’ll wait for the SteamOS release to be out (needs to have pickups too).

      • K-L-Waster
      • 4 years ago

      It is out – was playing from Steam last night.

      EDIT: Sry, missed the “OS” in your post…

    • Sam125
    • 4 years ago

    The game looks fantastic. Although I’d wonder if the console versions will look even 2/3s as good as the PC version because car racing is the one genre that seems to do better on consoles, at least in terms of playing with/against others online.

    • ChangWang
    • 4 years ago

    Question:

    How does the tire model feel?
    Reason I ask is that my last game from Slightly Mad was Shift 2. I got frustrated and quit because their tire wear model was all messed up. The second half of a 2 lap race netted you the same tire wear as the second half of a 10 lap race. At the time, Slightly Mad was boasting about the realism… When the community brought it up, Slightly Mad brushed us off and essentially said that it was working as intended. I’ve been jaded and have held off buying CARS ever since.

      • ermo
      • 4 years ago

      The Seta Tyre Model is on an entirely other level than the Brush Tyre Model used in SHIFT and S2U.

      Perhaps you should see if you can try out Project CARS on a rig with a proper FFB wheel and make up your own mind?

      • travbrad
      • 4 years ago

      I’ve never played Shift 2 so I can’t really compare the two, but Project Cars at the very least does have settings to change the tire wear rate (can do realistic, less than usual, 2x usual, etc). If you set it to realistic tires will wear at the same rate regardless of the race distance.

      The recent F1 games use a very similar tire wear model to Shift 2 actually. 25% distance races meant 4x the tyre wear, for example so you could end up doing 2-3 stops in a 10 lap race sometimes. I can see the merits behind it (making tyre wear a factor even in short races), but it’s nice to have an option to turn it off in Project Cars.

    • Mat3
    • 4 years ago

    Nice. Who needs raytracing?

    • nexxcat
    • 4 years ago

    Yet another reason to build a modern gaming rig. 😡

      • travbrad
      • 4 years ago

      It’s actually not as demanding as you may think. I get about 60-70FPS on my GTX660 and 2500K. Granted I don’t have the settings maxed out (other than textures), but it still looks gorgeous and much better than any other racing game I’ve seen.

      That being said, AMD cards and CPUs seem to struggle with it a lot more. Hopefully the GPU side can be improved with drivers though, and some tweaks from the devs.

      [url<]http://pclab.pl/art63572-7.html[/url<] [url<]http://pclab.pl/art63572-32.html[/url<] As you can see a GTX960 is WAY faster than the R9 290, unlike most games where the 290 has a clear edge.

        • f0d
        • 4 years ago

        yeah i have a 670 and depending on the track with most things high/ultra i get from 60-100 fps (depends on track)

        amd have said they are fixing their driver so hopefully amd users will be getting decent fps soon also

        • Vergil
        • 4 years ago

        [quote<]That being said, AMD cards and CPUs seem to struggle with it a lot more. Hopefully the GPU side can be improved with drivers though, and some tweaks from the devs. [url<]http://pclab.pl/art63572-7.html[/url<] [url<]http://pclab.pl/art63572-32.html[/url<] [/quote<] Nope. AMD cards are breezing through the game, playing it here on my R9 270X @1080P MAX Settings 89fps average. Are these benchmarks legit? Never heard of the website before, too many tech sites these days. [quote<]As you can see a GTX960 is WAY faster than the R9 290, unlike most games where the 290 has a clear edge.[/quote<] As I see it, Stealth marketing is against the rules and regulations on Techreport. Comparing 960 to 290 is pretty outrageous, 960 is an anemic card that is barely %20 faster than 750Ti. Unlike most games where the R9 290 has a clear edge over the GTX 970, except for those few "Gameworks" games, and even in those it's very close.

          • travbrad
          • 4 years ago

          [quote<]Are these benchmarks legit? Never heard of the website before, too many tech sites these days.[/quote<] Other AMD users are reporting less than stellar framerates on the steam forums and official forums, whether this particular set of benchmarks is legit or not. One of the AMD guys has confirmed it's a problem too and they are working on drivers to fix it. [url<]https://twitter.com/amd_roy/status/596361439016685569?s=09[/url<] [quote<]As I see it, Stealth marketing is against the rules and regulations on Techreport. Comparing 960 to 290 is pretty outrageous[/quote<] [url=https://techreport.com/review/27702/nvidia-geforce-gtx-960-graphics-card-reviewed/5<]You should report TR to themselves then, they compared those cards in the 960 review.[/url<] You seem to be saying I'm a Nvidia shill of some kind, but then agreed with exactly what I said (R9 290 is the faster card in almost every game). I guess I'm just not very good at this whole shilling/fanboy thing yet.

          • sweatshopking
          • 4 years ago

          amd has acknowledge a driver problem. the 960 is faster than the 290.

            • Vergil
            • 4 years ago

            It’s AMD!

            • l33t-g4m3r
            • 4 years ago

            Stuff like this is why I returned a 7970 and bought a 780, because my previous 470 was actually faster in indie titles. AMD optimizes more for specific AAA titles, and not overall performance. I still would question benchmarks that show the 960 beating a 290 though, and if it was true, I’d put in a support ticket for AMD’s driver dept.

            • Vergil
            • 4 years ago

            There’s a reason for this, have you played the game ” Project Cars”?
            Nvidia logos, posters and signboards are all over the stages in the game.
            Here:
            [url<]https://www.youtube.com/watch?v=J7qsKIBh3MA[/url<] It's probably another "Gameworks" game, Nvidia injecting rogue code into software to sabotage the competition... How is this a fair practice again? I guess everybody does whatever they please in this industry without consequences... FREE MARKET for everyone.

            • Anomymous Gerbil
            • 4 years ago

            Geez, conspiracy theory much?

            It’s simple. AMD drivers aren’t up to the job, and AMD have finally come to the party to sort things out.

            • Vergil
            • 4 years ago

            Geez, driver baloney much?

            It’s simple. Nvidia’s injected their rogue code through their crooked Gameworks program into the game and made it run like **** on AMD cards. Why would a new game from a newly established developer have all these Nvidia posters, signs, billboards all over it?
            It’s the way it’s meant to be played, maybe?

            • Anomymous Gerbil
            • 4 years ago

            Get your facts straight, and lose the tinfoil hat.

            Nvidia don’t write code for the game. The game has Nvidia stuff all over it because unlike AMD, they got involved in sorting their drivers during development as part of their TW program. AMD are only now coming to the party: [url<]https://twitter.com/amd_roy/status/596361439016685569[/url<]

            • f0d
            • 4 years ago

            what the pcars devs have said
            the pcars devs havnt heard from amd since oct last year.!!
            [url<]http://steamcommunity.com/app/234630/discussions/0/613957600528900678/[/url<] We've provided AMD with 20 keys for game testing as they work on the driver side. But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips. What can I say but he should take better stock of what's happening in his company. We're reaching out to AMD with all of our efforts. We've provided them 20 keys as I say. They were invited to work with us for years. Looking through company mails the last I can see they (AMD) talked to us was October of last year. Categorically, Nvidia have not paid us a penny. They have though been very forthcoming with support and co-marketing work at their instigation. We've had emails back and forth with them yesterday also. I reiterate that this is mainly a driver issue but we'll obviously do anything we can from our side. Some great gains we saw from an earlier driver they released have been lost in a later driver they released. So I'd say driver is where we start. Again, if there's anything we can do we will.

            • Anomymous Gerbil
            • 4 years ago

            Yes, Vergil appears to have an axe to grind.

            • l33t-g4m3r
            • 4 years ago

            [quote<]"Nvidia don't write code for the game. "[/quote<] Yes they do. Batman AA, for one. Gameworks also provides premade effects that are optimized for nvidia cards. NV doesn't directly CODE the game, but they DO provide pre-made effects, and have on occasion written custom AA implementations that don't run properly on AMD. Crysis 2's tessellation is another good example of NV sabotaging games, and they do this stuff constantly. AMD then has to write custom optimizations that "fix" what NV broke, which takes driver team focus off general performance for custom fixes. Working with developers is one thing, providing them with premade effects is another, and it DOES affect AMD. I don't know the situation with Project Cars, but I would definitely suspect any developer who works too closely with one particular graphics company, and then gets branded as a TWIMTBP or Gaming Evolved title. If anything, developers SHOULDN'T be working directly with AMD or NV, and they should do their testing independent from either company. Asking for close "support" usually infers laziness or incompetence on the part of the developer. We don't need company specific optimizations in games, because those "optimizations" are usually trojan horses designed to cripple the competition. Anyways, it doesn't look good when a 960 beats a 290. The developers had to have written code in favor of NV. There's no way that would happen under normal conditions, and they obviously aren't going to admit doing something that could cause a lawsuit, so IMO it doesn't really matter what they say. The truth won't come out until AMD addresses the issue. Also: [url<]https://steamcommunity.com/sharedfiles/filedetails/?id=438770660[/url<] You can't honestly say something shady isn't going on with this game's performance issues. You might say there's no proof, but there isn't proof to the contrary either. There's a lot of circumstancial evidence that points towards nv shenanigans, and it's not like NV doesn't have a history of doing this. TR's even written articles about it, eg: Crysis 2's tessellated cement blocks. Either way, the truth won't come out until someone independent from Pcars and NV finds out why it runs so slow on AMD. They're not going to admit sabotage, and if it's on AMD, then it's up to AMD to clear this up. Pcars doesn't really have the credibility to be taken at face value, when they've been working so closely with NV, and these issues mysteriously happen without trying to fix it. That's part of a developers job, so why they didn't put more effort into AMD performance is questionable.

      • Srsly_Bro
      • 4 years ago

      I thought the opposite. Then i’ll get stuck wasting more time on games.

    • Firestarter
    • 4 years ago

    well I’d love to partake but I have an AMD HD7950, so I guess I’m not supposed to

      • brucethemoose
      • 4 years ago

      There’s nothing wrong with a 7950. OC for OC, it’s about as fast as a brand new GTX 960.

        • Firestarter
        • 4 years ago

        in Project Cars the GTX 960 is 71% faster according to these benchmarks: [url<]http://pclab.pl/zdjecia/artykuly/chaostheory/2015/05/pcars/charts4/pcars_c_1920h.png[/url<] here's another source to compare: [url<]http://i.imgur.com/CaVHo9c.png[/url<] (from computerbase.de) I'm not arguing that my card is slow, but whatever is causing it and whoever is to blame, fact is that at the moment my HD7950 is absolutely rubbish at this specific game

          • Vaughn
          • 4 years ago

          Its a driver issue and AMD is working on a fix.

          [url<]https://twitter.com/amd_roy/status/596361439016685569?s=09[/url<]

            • wierdo
            • 4 years ago

            It’s a gameworks game, nVidia’s black box, DRM for driver optimization if you will. Maybe AMD can do something but it’s gonna be tricky.

          • Vergil
          • 4 years ago

          [quote<]in Project Cars the GTX 960 is 71% faster according to these benchmarks: [url<]http://pclab.pl/zdjecia/artykuly/chaostheory/2015/05/pcars/charts4/pcars_c_1920h.png[/url<] here's another source to compare: [url<]http://i.imgur.com/CaVHo9c.png[/url<] (from computerbase.de) I'm not arguing that my card is slow, but whatever is causing it and whoever is to blame, fact is that at the moment my HD7950 is absolutely rubbish at this specific game[/quote<] Firestarter and Travbrad have both linked to this "pclab" Polish website out of the blue with pretty awful numbers on AMD cards... You guys are Stealth marketing or something? You know it's not cool. Can you link us to your 7950 as well pls, so we can verify your ownership of one.

            • Firestarter
            • 4 years ago

            I am not an Nvidia shill and that is all I have to say about that

            • Vaughn
            • 4 years ago

            Read the link I posted!
            #16

      • derFunkenstein
      • 4 years ago

      Why? It’s right in the middle of the “recommended” range for the game. It supposedly runs on a 5770.

        • bill94el
        • 4 years ago

        AMD GPUs have issues in the game now

        [url<]https://steamcommunity.com/app/234630/discussions/0/613957600526543960/[/url<] [url<]https://i.imgur.com/BTM7VfL.png[/url<]

          • brucethemoose
          • 4 years ago

          It looks CPU bound on AMD cards… and that’s with a 4.5ghz 4790k. Yikes.

          • derFunkenstein
          • 4 years ago

          That’s a bummer, though hopefully AMD will fix it.

      • CaptTomato
      • 4 years ago

      My 7950 seems ok….but certainly can’t 1080p max it.

      • SoM
      • 4 years ago

      finally got the game and like it alot, playing in on a GTX960 4GB everything on max @1080p and it runs superb

      now just gotta call my friend and get his racing wheel

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