Euclideon preps voxel rendering tech for use in games
We get the scoop from Euclideon CEO Bruce Dell
We first heard about Euclideon back in 2011, when the company posted a video of a voxel-based rendering engine designed to enable environments with unlimited detail. This month, the firm made headlines again with a new video showing the latest iteration of is technology, which uses 3D scanners to capture real-world environments as point-cloud data. We spoke to Euclideon CEO Bruce Dell to find out more
about these innovations—and about the first games based on them.