Further NVIDIA optimizations for 3DMark03?

Quake/Quack, meet 3DMark/3DMurk
— 12:00 AM on June 6, 2003

Once upon a time, there was Quake/Quack—a benchmark "optimization" exposed by the simple renaming of a file. Surely such a simplistic method of benchmark detection wouldn't be used in graphics drivers again. And surely such a simple method wouldn't be laying under all the other layers of "optimizations" for 3DMark03 in NVIDIA's Detonator FX drivers.

Or would it?

Quake/Quack, meet 3DMark/3DMurk. Read on to find out what happened when we renamed "3DMark03.exe" and fired off some tests.

Tip: You can use the A/Z keys to walk threads.
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