Personal computing discussed

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by synthtel2
Mon Aug 21, 2017 4:55 pm
Forum: Processors
Topic: Miscellaneous Ryzen thoughts
Replies: 6
Views: 393

Re: Miscellaneous Ryzen thoughts

I don't know what the exact specs of the memory are, but most kits that do 3000MHz+ are usually tuned for 1.35V and can occasionally tolerate more. You should have a look at the XMP profile to get an idea of most of the values. You can also tune the ODT (on-die termination) in some motherboards. An...
by synthtel2
Mon Aug 21, 2017 1:53 pm
Forum: Processors
Topic: Miscellaneous Ryzen thoughts
Replies: 6
Views: 393

Re: Miscellaneous Ryzen thoughts

The G3258 was originally a stop-gap because I was broke, with a 4690K taking over later. I was content to hold off on games native to 8th-gen consoles until getting the 4690K, and the G3258 was theoretically quite competent at everything else I wanted to do. It just turns out to be a bigger deal for...
by synthtel2
Fri Aug 18, 2017 4:25 pm
Forum: Processors
Topic: Miscellaneous Ryzen thoughts
Replies: 6
Views: 393

Miscellaneous Ryzen thoughts

New stuff: R7 1700 stock-clocked, ASRock AB350 Gaming-ITX/ac, 16 GB of RAM (still being dialled in but 2666CL16 / 2800CL18 or thereabouts). Old stuff: G3258 at 4.1-4.3 (recently 3.2-4.0 due to wear), ASRock Z97E-ITX/ac, 8GB RAM at 2133CL9. Other stuff: Sandisk X300 512GB, 4GB GTX 960, a 1080p60 moni...
by synthtel2
Thu Aug 17, 2017 1:57 pm
Forum: The Back Porch
Topic: Eclipse on August 21
Replies: 75
Views: 1494

Re: Eclipse on August 21

I live in the 100% zone. 8)

On the minus side, this entire area is probably going to be barely travellable even on backroads Sunday through Tuesday.
by synthtel2
Wed Aug 16, 2017 10:10 pm
Forum: Graphics
Topic: Bad timing on my new build... future supply and demand?
Replies: 14
Views: 800

Re: Bad timing on my new build... future supply and demand?

Ah, I had a reading fail, sorry. That still seems a bit slower than CS:GO should be running on that hardware, but it's within reason.
by synthtel2
Wed Aug 16, 2017 6:17 pm
Forum: Graphics
Topic: Bad timing on my new build... future supply and demand?
Replies: 14
Views: 800

Re: Bad timing on my new build... future supply and demand?

Shouldn't a 1600 + RX460 be maxing CS:GO at 300 fps easily?
by synthtel2
Wed Aug 16, 2017 4:22 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

They said the graphics code was a very tiny amount of the engines overall problem. I believe it. It sounds like most people have their framerate issues in PvP, which is hardly a graphics load. Most good machines maxing out at 80-ish fps hints that that may be a limiter due to physics integrity or s...
by synthtel2
Wed Aug 16, 2017 2:33 pm
Forum: Motherboards, Chipsets, & RAM
Topic: ASRock Fatal1ty X299 Professional Gaming i9 LGA 2066 - good choice?
Replies: 16
Views: 400

Re: ASRock Fatal1ty X299 Professional Gaming i9 LGA 2066 - good choice?

That's what happens if the VRMs can't handle it, but any halfway decent VRM design should be able to handle 11.5V input without a care (unless it shuts down on the theory the connector or some such is in danger). 0.5V drop at 360W / 30A total draw would be 15W dissipation in the cable and connector,...
by synthtel2
Tue Aug 15, 2017 8:02 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

Just thinking outside the box but could the issue be hardware related instead of driver related? Sampling rate mismatches in software are definitely a biggy, but could there be some other noise source producing the crackle that's independent of the driver? Electrical noise? Input level being set to...
by synthtel2
Tue Aug 15, 2017 7:06 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

It's weird because theoretically the driver already is fixed (as of kernel 4.11). Just in case, I did mess with some options for snd_hda_intel too, but they had no effect. (snd_hda_intel and snd_hda_codec_realtek coexist by design, and all of the options are in the intel module.) It's a Modmic and I...
by synthtel2
Tue Aug 15, 2017 6:49 pm
Forum: Motherboards, Chipsets, & RAM
Topic: ASRock Fatal1ty X299 Professional Gaming i9 LGA 2066 - good choice?
Replies: 16
Views: 400

Re: ASRock Fatal1ty X299 Professional Gaming i9 LGA 2066 - good choice?

Considering it's a 7900X, 8-pin CPU power should be fine as long as you've got a good power supply with a well-built connector and a bit of airflow over the area. That said, I would check by hand that it doesn't get ridiculously toasty under heavy load. I've never paid or specced more than $150 for ...
by synthtel2
Tue Aug 15, 2017 5:02 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

It isn't just pulse! Re-enabling that FF launcher fixes that side of things, but there is another issue in ALSA. The mic crackles a bit. I thought I had this narrowed down to programs trying to record at 48 KHz and have been poking at my ALSA resampling settings for hours now, but all I seem to have...
by synthtel2
Mon Aug 14, 2017 11:48 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

Thanks anyway, apulse may yet turn out to be the right solution. (The rumors are definitely true and yes I am salty about it.)
by synthtel2
Mon Aug 14, 2017 9:56 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

Alright, I can't fix the mic, but I can pipe pulse's output into ALSA's input as if it were just another program trying to play audio (making pulse keep a safe distance from the hardware itself). This seems to be working great as far as ALSA is concerned, and with dmix/dsnoop there's no real loss of...
by synthtel2
Sun Aug 13, 2017 4:14 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

I've been eyeing the latest processor releases carefully. Threadripper is pretty awesome, but I have almost nothing that would push that very hard. I was thinking about the 1800X and came to the conclusion that covfefe lakes release will make it obvious which top end proc to buy in that range. Eith...
by synthtel2
Sun Aug 13, 2017 2:05 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

I have noticed that fires (and the flickering light and shadows that they cast) tend to drag down my fps significantly. I wonder if there are technical as well as artistic reasons that they changed the way that fires are rendered in the new Path of Fire expansion? Usually something of that descript...
by synthtel2
Sun Aug 13, 2017 1:22 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

I may need JACK anyway (for Reaper). I'm not looking forward to making it and pulse coexist. Pulse is definitely needed though, between Firefox and a version of Unity that won't boot if it can't find pulse (it's a bug, but some games are just stuck with that version). Apulse might be an option if no...
by synthtel2
Sun Aug 13, 2017 12:27 am
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

It definitely wasn't fixed (numerous other programs broke in one way or another), but I think I've finally got the playback side sorted out. All the advice on the internet about pulseaudio fragment sizes/counts was pointing in the wrong direction for this; 25 millis of total buffer turns out to be a...
by synthtel2
Sat Aug 12, 2017 9:37 pm
Forum: Graphics
Topic: Weird fps stuttering
Replies: 7
Views: 398

Re: Weird fps stuttering

The thermals were almost certainly the culprit, but I consider half that number of processes just after boot to be unreasonably high. Maybe go to task manager (and/or msconfig for services) and disable any startup stuff you know you don't need? It's unlikely to help framerates much, but it may make ...
by synthtel2
Sat Aug 12, 2017 9:31 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

As for my internet... well, wouldn't a tracert be more revealing than a ping? Also, one of my friends and fellow tech dudes has a similar connection to me. He's the one with the 780. He can run the game better than I can. Connections of similar spec may still have wildly different pings to a partic...
by synthtel2
Sat Aug 12, 2017 7:43 pm
Forum: Graphics
Topic: Weird fps stuttering
Replies: 7
Views: 398

Re: Weird fps stuttering

Can you describe what you mean when you say lag/catch more precisely? Is it dropping to 70 for a second (but staying consistent) as if some momentary background work is slowing it down, or is it just a frame or two completely dropped dragging the average readout down to 70? IOW, on a TR-style framet...
by synthtel2
Sat Aug 12, 2017 7:19 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

CPU-Z may just be looking at the XMP frequency, in which case it wouldn't see a change. (I wouldn't know.) I've got one more idea - what's your internet connection like? High latency can make games do otherwise-unnecessary recalculation on networked components. With good architecture, this isn't an ...
by synthtel2
Sat Aug 12, 2017 3:50 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

Yeah true, Planetside 2 doesn't handle the early region of its learning curve very well. Also on Linux (Wine) my flashlight just straight-up doesn't render, FWIW. :lol: Hmm, so memory is fine and CPU <-> GPU comms are fine. Win10 and thread scheduling? Thread scheduling has got to be easier to check...
by synthtel2
Sat Aug 12, 2017 2:53 pm
Forum: Graphics
Topic: Weird fps stuttering
Replies: 7
Views: 398

Re: Weird fps stuttering

67% is pretty high. Does the problem persist if you make sure it's idling at under 10% before firing up a game?
by synthtel2
Sat Aug 12, 2017 2:47 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

I'd think if WDDM was cutting DX9 performance potentially in half it would be a much wider reported issue, though. Edit= So as a quick aside, I did some benchmarks in passmark just now. The DX9 test and the memory and processor tests seem to fall in line with similar hardware other users have bench...
by synthtel2
Fri Aug 11, 2017 10:20 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

Planetside 2? It isn't heavy in the ways it first appears and may or may not stress the relevant stuff much, but it is heavy and DX9 (and free to play). CPU and GPU usage both going down when it's having trouble points to the bottleneck being a single thread, memory bandwidth, or PCIe bandwidth, abo...
by synthtel2
Fri Aug 11, 2017 8:17 pm
Forum: Gaming
Topic: Guild Wars 2 performance
Replies: 63
Views: 1494

Re: Guild Wars 2 performance

What's your RAM speed and is it running properly (on both channels and all that)? What's the PCIe link utilization, and is it in 3.0 x16 mode? What's the game's CPU use pattern? (Windows makes it tough to tell that one, but if it weren't using much it might be relevant.) I think your graphics card i...
by synthtel2
Tue Aug 08, 2017 11:35 pm
Forum: Processors
Topic: How to crash RyZen in an automated manner
Replies: 14
Views: 1039

Re: How to crash RyZen in an automated manner

I read somewhere or other that using Windows Subsystem for Linux still makes it easy to crash. No source, sorry. What's recent news to me is that disabling SMT doesn't entirely fix it. I'm fine with not using SMT for the time being, but if there's really no way around it, it's a much bigger problem....
by synthtel2
Tue Aug 08, 2017 10:44 pm
Forum: Linux, Unix, and Assorted Madness
Topic: Pulseaudio or MOC issue on pause/play
Replies: 19
Views: 834

Re: Pulseaudio or MOC issue on pause/play

Arch is already giving me kernel 4.12.4, so I can hardly get anything newer without getting actually unstable. :/ Thanks for the link, but the ALC1220 started showing up on Z270 boards mostly, so 2014 probably still wouldn't do it. I guess I'll just use that FF launch script and revisit this if anyt...
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