The tech audience is switching from PC to console/mobile. Why not critically review that?
That's a pretty easy one to explain at a high level:Mobile:
It's with you wherever you go, so it's an easy time-kill. That also makes it very addictive since it's super easy to jump into a game.Console:
Relatively inexpensive hardware cost for a significantly improved visual experience over mobile. Haptic input. "It just works." Split-screen multiplayer (for those remaining few gamers that still have local friends). Can game from your couch. Performance is well-optimized, giving consoles the ability to "hit above their weight class".Laptop:
Less performance per $ than console. More portable than console, but less than mobile. Has the added benefit of being "dual purpose". Desktop PC:
Better visuals than console (but many console users would argue the difference is negligible). Again, more expensive hardware. Hardly anybody uses/needs a desktop PC anymore, so the whole "dual purpose" thing is out the window. Due to lack of split-screen multiplayer, desktops never really gained traction in the living room despite their ability to perform well there. You get more control over your experience, but that also often means you need
to dedicate time to optimize that experience. Increasingly fewer people are tinkerers these days. Poor "console ports".
Really the game devs are in full control over what platform(s) succeed and what platforms die off. If you remove/disable features for a given platform (like PC), consumers will move away from it.
That being said, I commented because I would also like to see an article related to your suggestion. My comments are more intended to be talking points within said article.
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